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Game Design Game Development Geek / Technical

Follow Along with this Game Feel Book Club

Full-time indie game developers Tim Beaudet and Justin Six are starting a book club focused on game development-related books.

The first book will be Game Feel by Steve Swink, and Episode 0 was released yesterday.

In this episode, they haven’t read the book yet, but they did go through the chapter titles and talked about what they think the book will cover, plus they gave an outline and schedule for when they will live-stream their discussions.

It was insightful to hear them talk about how they think learning about Game Feel may or may not help in terms of what impact it might have on sales, especially since someone has to have already bought the game before they experience the feel of a game. Tim posits that any multiplier for a game’s success that comes from an investment in game feel is probably more downstream once the game already has a critical mass of players.

The next episode will be May 2nd at 11am Eastern Time.

I read the book a few years ago, but I think it would be great to reread it and follow along with Tim and Justin, and I look forward to seeing Justin learn what Metaphor Metrics are.