Game Design Game Development Linux Game Development

July #1GAM: Keepin’ Up With the Joneses

In my last update, the player can pick up items.

Shortly after, I made it so you can also drop items arbitrarily, which means now players can properly propose with this game:

July #1GAM

Next on my task list was to create an inventory management system. I wanted the player to be able to equip arbitrary items and not just the one that was picked up first.

But of course, first I needed to create items to collect.

July #1GAM

That screenshot above shows a tree branch (clearly not from the coconut trees), a seashell, an empty net, a fish, a rock, and a coconut. Nearby are the coconut tree and boulder.

I want the player to be able to combine items together in useful ways. I don’t want a full-blown crafting system, but some way to fabricate useful tools out of other useful tools. An example of what I want is a lean-to made out of branches:

July #1GAM

Darn desert island IKEA furniture. There’s always one piece left over…

Another new part of the game is that you can shake coconut trees. If they have any coconuts, they fall out.

Well, they don’t animate yet, so a coconut appears wherever the player is.

What else can fall out of a coconut tree? Tarantulas, to add some risk?

Any bags or netting can also be shook to release items, although not yet.

What’s next? Eating would be nice. I can’t believe it is the middle of the month and there’s no nutritional content to this game yet.

And then the inventory system.