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Game Development Personal Development

Thousander Club Update: September 22nd

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 120.5 (current year) = 529.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000

I’ll be in crunch at the day job for at least one more week.

For this past week, I made sure that the name Minimalist was replaced with Walls everywhere, including the documentation. I also worked on making the sound effects easier on the ears. One of the complaints from Ludum Dare #11 was that they were too harsh. DrPetter from #ludumdare said that the files are just too loud but seem fine otherwise, so I tried to make them quieter, but then they seemed to be too quiet. B-(

it’s always kind of hard to decide on an overall master volume for a game – you don’t want to scare people with blaring noise, but still it’s inconvenient if they have to pause/quit and go crank up their volume settings

Which is probably why I would outsource my audio work to someone who knows what he/she is doing. B-) I did manage to get it to a volume that sounds right to me, but I notice that there is static when the game is played on my laptop versus my desktop…even though the wav files sound great in Audacity on my laptop! Maybe I’m not using SDL_Mixer with the right settings? I tried changing from 32 bit to 16 bit samples, but it didn’t seem to help. Any ideas?

[tags]game, game design, productivity, personal development, video game development, indie[/tags]