For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 40.25 (current year) = 449.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
A project at the day job has been taking up a lot of my time, so I hadn’t been able to dedicate much of it to my own projects. So far, I have found that trying to get Killer Kittens to build with AutoPackage‘s apgcc/apg++ is not going to work, and once again, it is due to a problem with the Kyra Sprite Engine. For some reason, when I compile with gcc/g++, it builds just fine, but when I use apgcc/apg++, it somehow loses everything in its util directory so that I get undefined references when trying to build anything based on libengine.
Every other library builds just fine. Why doesn’t Kyra just work correctly? I don’t know. I’ve spent a few hours trying to find out, and this is maybe the fifth time I’ve found a reason to stop using Kyra.
I was hoping to have released my game by now, so I didn’t think that my time would be well-spent trying to get rid of Kyra. Now I think it just might be. Let this be a lesson: use mature tools unless you want to spend a lot of time maintaining them yourself.
[tags]game, game design, productivity, personal development, video game development, indie[/tags]