For this week’s Thousander Club update:
Game Hours: 262.25 + 1 = 263.25 / 1000
Game Ideas: 616 + 0 = 616 / 1000
On Wednesday, I wrote down an entry in my todo list: Create 384 game ideas.
Months ago, I entered into crunch mode at my day job and neglected a number of things in the rest of my life. I had a ritual of coming up with three game ideas per day, but once I hit crunch, my routine was destroyed, and I never did get back into it.
I thought I could catch up before December was through. After all, coming up with ideas is fairly easy, especially since my game ideas are just one-liners that indicate a concept or theme. It is not as if I am coming up with 500+ page game design documents or anything. In one sitting, I threw together over 100 ideas at once. I figure if I do it a few times this week, I can hit my 1,000 ideas goal and be done with it. Actually, I could probably dedicate an entire afternoon to creating all 384 ideas. Afterwards, I can post the entire list, along with the 161 ideas I had before I started the Thousander Club last year.
2 replies on “Thousander Club Update: January 8th”
Curious. What would it take to compose a complete 1 page outline for a game idea? What kind of stuff would be in it to be “complete” (or your definition).
I think, one could do 1 game design outline per day, to keep those juices flowing.
Well, I think you can take one page to explore an idea. You can also read soniCron’s post on exercising your design skills: http://sonicron.solaristudios.com/2006/12/01/how-to-explode-your-game-design-talent/
I do like the idea of fleshing out one game design outline per day. Perhaps it can be a 30-day challenge or even a Thousander Club goal?