“YOOOOOOOOOU are listening to the Indie Game Development Podcast Show…” I don’t know why, but I really like that intro.
Anyway, Action posted a new podcast, this time featuring an interview with Anthony Flack of Squashy Software. Anthony is well known as the creator of Platypus and the upcoming Cletus Clay, each utilizing the latest in Clay-Based Graphics Processing.
Especially interesting are Anthony’s thoughts on character and game design.
It is the first part of the interview, which is readily apparent when it cuts off at the end, leaving you wanting more.
2 replies on “Indie Game Dev Podcast: Interview with Squashy Software”
Pssssssst. Squashy Software. Not Positech…!
😉
Hah, that’s what I get for copy-and-paste jobs. B-) Thanks for the catch!