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Game Development Personal Development

Thousander Club Update: September 4th

For this week’s Thousander Club update:

Game Hours: 185.25 / 1000
Game Ideas: 432 / 1000

Target: 672

There are 5 days left until the deadline for entering a game in IGF 2007: Countdown to IGF 2007

I dedicated this past weekend to game development, and while I didn’t get too much done or spend as much time as I wanted to spend, I still managed to be somewhat productive. I have been working with some physics code that I managed to get integrated with my component-based engine. It works, but too well. That is, I want to try to make a Pong clone just to demonstrate that the engine is useful, but so far it seems like I would need to completely rewrite some parts of the physics code in order to make it less realistic, which defeats the purpose of having it in the first place. I’ll keep the code around as it may be useful for a future project, but for now I will be writing some basic collision detection and response code to get a bouncing ball to bounce off of paddles and walls.