For this weekâ€™s Thousander Club update:
Game Hours: 68.5 / 1000
Game Ideas: 273 / 1000
I had dedicated last Saturday to game development. I didn’t actually start until 2PM since I spent the morning reading a book. Even so, I should have been able to get quite a bit of work completed. The reality of it was that in an hour I would only get 15 to 30 minutes of actual work completed. In the end, my entire Saturday resulted in at most two hours.
Looking back, I noticed that I had spent part of my time working on other tasks. For instance, I noticed that I was 15 ideas behind for the week, so I changed focus and started reading Wikipedia entries for inspiration. I thought I would only do so for 15 minutes and then go back to development. It seemed like a productive break, but it was a Big Mistake. I also talked a number of people online at once. Another small break that ended up taking up over an hour. “Dedicated” should mean dedicated. I essentially wasted my dedicated Saturday, even though I can claim to have added a book to my list, learned about special relativity, and accomplished my quota for game ideas. The point is, those things could have been done on Sunday. Saturday was earmarked for development.
On the other hand, I managed to implement some key features of the text-based board game. Things are starting to fall into place, although I believe sections of code are terribly ugly. It’s better that it gets done, however, than not done at all.
What can I learn from this past week? I need to exercise more discipline. I’m doing fine when it comes to focusing on the important features. I need to use my timer more often AND actually listen to it.