LinuxGames posts about the possibility of porting the sequel to Savage to Gnu/Linux. Basically, the Savage 2 engine is heavily utilizing DirectX, and the developers are going to try to work with Transgaming to get it working with Cedega instead of providing native binaries. Apparently Never Winter Nights 2 is also having these issues.
I really don’t like the idea that I have to buy games and then pay recurring fees for the right to play them on my preferred operating system. But if you read through the threads, apparently people are also upset at the level of support they received for the first Savage.
It is already bad enough that I have to keep Windows around to play most games, and there aren’t very many natively Gnu/Linux games of great quality, but why develop half-ass “ports” and make it worse?
I want to make great games natively for Gnu/Linux because I am tired of waiting for someone else to step up and do it.