Toytles: Leaf Raking Progress Report – Streamlining and Planning

In the late report from last week, I went into detail about some changes I made to improve the quality of the codebase, then ended by saying that I wasn’t going to do it again unless it was related to a feature in development. That is, no cleaning up for the sake of cleaning up, . . . → Read More: Toytles: Leaf Raking Progress Report – Streamlining and Planning

Toytles: Leaf Raking Progress Report – Refactoring, Testing, and Vacationing

Last week’s report indicated that I didn’t get as much done as I would have liked. I managed to add a bunch of new random dialogs for weekends, but I didn’t get to grumpy client dialogs, which I pushed into the next sprint.

Sprint 5: More personality injections; streamline waiting for rain

Last week’s sprint . . . → Read More: Toytles: Leaf Raking Progress Report – Refactoring, Testing, and Vacationing

Toytles: Leaf Raking Progress Report – A Little More Conversation

Last week, I reported on the progress of my first few sprints to create updates for my leaf-raking business simulation Toytles: Leaf Raking.

Sprint 4: More personality injections

Last week’s sprint plan included:

Give each neighbor unique text as unhappy clients Add variation to weekend flavor text

I was able to work 5.25 hours, but . . . → Read More: Toytles: Leaf Raking Progress Report – A Little More Conversation

Toytles: Leaf Raking Progress Report – Having a Dialog

A few weeks ago, I started working on a new set of updates for my leaf-raking business simulation Toytles: Leaf Raking, originally released in 2016.

I wanted to focus on making the neighborhood come to life by giving it some personality and character. I plan to do so by allowing your neighbors to talk . . . → Read More: Toytles: Leaf Raking Progress Report – Having a Dialog

10 Years Later: Look Inside the Source of Terry Cavanagh’s VVVVVV

Last week, Terry Cavanagh made an announcement with the post VVVVVV’s source code is now public, 10 year anniversary jam happening now!

Collectors of commercial indie game source code have another project to add alongside games such as Aquaria and Gish.

And people are swarming all over it.

In the first day . . . → Read More: 10 Years Later: Look Inside the Source of Terry Cavanagh’s VVVVVV

Twitter: gbgames

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