Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # GBGames Encouraging curiosity and supporting creativity ## Sitemaps - [XML Sitemap](https://www.gbgames.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Blog](https://www.gbgames.com/blog/) - [Freshly Squeezed Post-mortem #2: Clown Alley Creator](https://www.gbgames.com/2026/07/14/freshly-squeezed-post-mortem-2-clown-alley-creator/) - [Freshly Squeezed Post-mortem: The Dungeon Under My House](https://www.gbgames.com/2024/10/02/freshly-squeezed-post-mortem-the-dungeon-under-my-house/) - [Freshly Squeezed Progress Report: A Nice Font Brings Everything Together](https://www.gbgames.com/2026/06/29/freshly-squeezed-progress-report-a-nice-font-brings-everything-together/) - [Freshly Squeezed Progress Report: More Title Screen Updates](https://www.gbgames.com/2026/06/23/freshly-squeezed-progress-report-more-title-screen-updates/) - [Freshly Squeezed Progress Report: New Title Screen](https://www.gbgames.com/2026/06/15/freshly-squeezed-progress-report-new-title-screen/) - [I Wish I Was More Excited about the World Cup](https://www.gbgames.com/2026/06/11/i-wish-i-was-more-excited-about-the-world-cup/) - [Freshly Squeezed Progress Report: Clown Alley Creator SDL3 Update](https://www.gbgames.com/2026/06/09/freshly-squeezed-progress-report-clown-alley-creator-sdl3-update/) - [Freshly Squeezed Progress Report: Finishing Toy Factory Fixer SDL3 Update](https://www.gbgames.com/2026/06/02/freshly-squeezed-progress-report-finishing-toy-factory-fixer-sdl3-update/) - [Freshly Squeezed Progress Report: Toy Factory Fixer SDL3 Update Work](https://www.gbgames.com/2026/05/18/freshly-squeezed-progress-report-toy-factory-fixer-sdl3-update-work/) - [Freshly Squeezed Progress Report: iOS SDL3 Porting Struggles, Part 3](https://www.gbgames.com/2026/05/12/freshly-squeezed-progress-report-ios-sdl3-porting-struggles-part-3/) - [Freshly Squeezed Progress Report: iOS SDL3 Porting Struggles, Part 2](https://www.gbgames.com/2026/05/04/freshly-squeezed-progress-report-ios-sdl3-porting-struggles-part-2/) - [Freshly Squeezed Progress Report: iOS SDL3 Porting Struggles](https://www.gbgames.com/2026/04/28/freshly-squeezed-progress-report-ios-sdl3-porting-struggles/) - [Freshly Squeezed Progress Report: Mobile Ports Are Mobilizing](https://www.gbgames.com/2026/04/20/freshly-squeezed-progress-report-mobile-ports-are-mobilizing/) - [Freshly Squeezed Progress Report: A Mac Port, Finally](https://www.gbgames.com/2026/04/14/freshly-squeezed-progress-report-a-mac-port-finally/) - [Freshly Squeezed Progress Report: Can't Seem to Archive a Mac Build?](https://www.gbgames.com/2026/03/16/freshly-squeezed-progress-report-cant-seem-to-archive-a-mac-build/) - [Freshly Squeezed Progress Report: Universal Mac Builds and CMake](https://www.gbgames.com/2026/03/09/freshly-squeezed-progress-report-universal-mac-builds-and-cmake/) - [Freshly Squeezed Progress Report: Automating New Releases](https://www.gbgames.com/2026/02/23/freshly-squeezed-progress-report-automating-new-releases/) - [Get Toytles: Leaf Raking and Fight Authoritarianism at the Same Time](https://www.gbgames.com/2026/02/10/get-toytles-leaf-raking-and-fight-authoritarianism-at-the-same-time/) - [Freshly Squeezed Progress Report: Trying to Make Release a Non-Event](https://www.gbgames.com/2026/02/09/freshly-squeezed-progress-report-trying-to-make-release-a-non-event/) - [Freshly Squeezed Progress Report: Finally Finished with SDL3 Upgrade](https://www.gbgames.com/2026/02/02/freshly-squeezed-progress-report-finally-finished-with-sdl3-upgrade/) - [The Mixed Bag of 2025 & Planning 2026](https://www.gbgames.com/2026/01/19/the-mixed-bag-of-2025-planning-2026/) - [Three Tips to Save Your Christmas Morning](https://www.gbgames.com/2024/12/20/three-tips-to-save-your-christmas-morning/) - [Freshly Squeezed Progress Report: Real World Influence?](https://www.gbgames.com/2025/12/16/freshly-squeezed-progress-report-real-world-influence/) - [Freshly Squeezed Progress Report: The Counterintuitive Holiday Slowdown](https://www.gbgames.com/2025/12/01/freshly-squeezed-progress-report-the-counterintuitive-holiday-slowdown/) - [Announcing the Black Friday Creator Day 2025 and Reverse Sale](https://www.gbgames.com/2025/11/28/announcing-the-black-friday-creator-day-2025-and-reverse-sale/) - [Freshly Squeezed Progress Report: Managing Mixer Tracks](https://www.gbgames.com/2025/11/24/freshly-squeezed-progress-report-managing-mixer-tracks/) - [Freshly Squeezed Progress Report: Fixing Tests and Designing SDL_mixer Usage](https://www.gbgames.com/2025/11/17/freshly-squeezed-progress-report-fixing-tests-and-designing-sdl_mixer-usage/) - [Freshly Squeezed Progress Report: Almost Done Upgrading to SDL3](https://www.gbgames.com/2025/11/11/freshly-squeezed-progress-report-almost-done-upgrading-to-sdl3/) - [Freshly Squeezed Progress Report: (Still) Upgrading to SDL3](https://www.gbgames.com/2025/11/03/freshly-squeezed-progress-report-still-upgrading-to-sdl3/) - [Freshly Squeezed Progress Report: Upgrading to SDL3](https://www.gbgames.com/2025/10/27/freshly-squeezed-progress-report-upgrading-to-sdl3/) - [Freshly Squeezed Progress Report: Logos and Infrastructure](https://www.gbgames.com/2025/10/20/freshly-squeezed-progress-report-logos-and-infrastructure/) - [Freshly Squeezed Progress Report: How Is this Backlog So Huge?](https://www.gbgames.com/2025/10/13/freshly-squeezed-progress-report-how-is-this-backlog-so-huge/) - [Freshly Squeezed Progress Report: Asking the Big Questions](https://www.gbgames.com/2025/10/06/freshly-squeezed-progress-report-asking-the-big-questions/) - [Freshly Squeezed Progress Report: Getting Expansive with Ideas](https://www.gbgames.com/2025/09/29/freshly-squeezed-progress-report-getting-expansive-with-ideas/) - [Freshly Squeezed Progress Report: Preparing for a Major Update](https://www.gbgames.com/2025/09/22/freshly-squeezed-progress-report-preparing-for-a-major-update/) - [Freshly Squeezed Progress Report: More Google Play Updates](https://www.gbgames.com/2025/09/15/freshly-squeezed-progress-report-more-google-play-updates/) - [Meet Klwnie the Clown (Fan Submission)](https://www.gbgames.com/2025/09/12/meet-klwnie-the-clown-fan-submission/) - [Fan Submission Request: Send In Your Clowns! 🤡🤡🤡](https://www.gbgames.com/2025/09/08/fan-submission-request-send-in-your-clowns-🤡🤡🤡/) - [Freshly Squeezed Progress Report: Updating My Other Games](https://www.gbgames.com/2025/09/01/freshly-squeezed-progress-report-updating-my-other-games/) - [Announcing: Clown Alley Creator v1.0.1 Released, with Improved Hair Options](https://www.gbgames.com/2025/08/13/announcing-clown-alley-creator-v1-0-1-released-with-improved-hair-options/) - [Happy International Clown Week! 🤡](https://www.gbgames.com/2025/08/04/happy-international-clown-week-🤡/) - [Freshly Squeezed Progress Report: The Other 90% of the Work](https://www.gbgames.com/2025/07/07/freshly-squeezed-progress-report-the-other-90-of-the-work/) - [Announcing: Clown Alley Creator, Now Available for Desktop and Mobile 🤡](https://www.gbgames.com/2025/07/05/announcing-clown-alley-creator-now-available-for-desktop-and-mobile-🤡/) - [Freshly Squeezed Progress Report: Linux and iOS Ports](https://www.gbgames.com/2025/06/24/freshly-squeezed-progress-report-linux-and-ios-ports/) - [Freshly Squeezed Progress Report: Android Build](https://www.gbgames.com/2025/06/16/freshly-squeezed-progress-report-android-build/) - [Freshly Squeezed Progress Report: Prepping for Release](https://www.gbgames.com/2025/06/09/freshly-squeezed-progress-report-prepping-for-release/) - [Freshly Squeezed Progress Report: I'm Almost Finished?](https://www.gbgames.com/2025/06/02/freshly-squeezed-progress-report-im-almost-finished/) - [Freshly Squeezed Progress Report: Replace Placeholder Art](https://www.gbgames.com/2025/05/26/freshly-squeezed-progress-report-replace-placeholder-art/) - [15 Years After Going Full-time Indie](https://www.gbgames.com/2025/05/21/15-years-after-going-full-time-indie/) - [Going Full-Time Indie](https://www.gbgames.com/2010/05/17/going-full-time-indie/) - [Freshly Squeezed Progress Report: Polish and Tester Feedback](https://www.gbgames.com/2025/05/19/freshly-squeezed-progress-report-polish-and-tester-feedback/) - [Freshly Squeezed Progress Report: Transition Effects](https://www.gbgames.com/2025/05/12/freshly-squeezed-progress-report-transition-effects/) - [Freshly Squeezed Progress Report: Animating Transitions](https://www.gbgames.com/2025/05/05/freshly-squeezed-progress-report-animating-transitions/) - [Freshly Squeezed Progress Report: Even More Colorful Options](https://www.gbgames.com/2025/04/28/freshly-squeezed-progress-report-even-more-colorful-options/) - [I'm Ending my 1700+ Day Duolingo Streak and Uninstalling](https://www.gbgames.com/2025/05/02/im-ending-my-1700-day-duolingo-streak-and-uninstalling/) - [Follow Along with this Game Feel Book Club](https://www.gbgames.com/2025/04/29/game-feel-book-club/) - [Freshly Squeezed Progress Report: More Color Options](https://www.gbgames.com/2025/04/21/freshly-squeezed-progress-report-more-color-options/) - [Are We Invested Or Just Watching?](https://www.gbgames.com/2025/04/25/are-we-invested-or-just-watching/) - [Books I Have Read: Log Off by Katherine Cross](https://www.gbgames.com/2025/04/23/books-i-have-read-log-off-by-katherine-cross/) - [Freshly Squeezed Progress Report: At Least There Is Forward Motion?](https://www.gbgames.com/2025/04/14/freshly-squeezed-progress-report-at-least-there-is-forward-motion/) - [Freshly Squeezed Progress Report: Expanding Color Options](https://www.gbgames.com/2025/04/07/freshly-squeezed-progress-report-expanding-color-options/) - [Freshly Squeezed Progress Report: Android Audio Woes](https://www.gbgames.com/2025/03/31/freshly-squeezed-progress-report-android-audio-woes/) - [Freshly Squeezed Progress Report: New App Icon](https://www.gbgames.com/2025/03/24/freshly-squeezed-progress-report-new-app-icon/) - [Freshly Squeezed Progress Report: More Eyes](https://www.gbgames.com/2025/03/17/freshly-squeezed-progress-report-more-eyes/) - [Freshly Squeezed Progress Report: Polishing and Improving](https://www.gbgames.com/2025/03/10/freshly-squeezed-progress-report-polishing-and-improving/) - [Freshly Squeezed Progress Report: Starting to Finish?](https://www.gbgames.com/2025/02/24/freshly-squeezed-progress-report-starting-to-finish/) - [Freshly Squeezed Progress Report: Making Up Make-up Options](https://www.gbgames.com/2025/02/17/freshly-squeezed-progress-report-making-up-make-up-options/) - [Freshly Squeezed Progress Report: More Hairstyles and New Make-up](https://www.gbgames.com/2025/02/10/freshly-squeezed-progress-report-more-hairstyles-and-new-make-up/) - [Freshly Squeezed Progress Report: New Noses and Hairstyles](https://www.gbgames.com/2025/02/03/freshly-squeezed-progress-report-new-noses-and-hairstyles/) - [Freshly Squeezed Progress Report: Naming Your Clowns](https://www.gbgames.com/2025/01/27/freshly-squeezed-progress-report-naming-your-clowns/) - [State of the Art Game Objects](https://www.gbgames.com/2010/10/27/state-of-the-art-game-objects/) - [Freshly Squeezed Progress Report: Clown Skin Colors and Eyes](https://www.gbgames.com/2025/01/20/freshly-squeezed-progress-report-clown-skin-colors-and-eyes/) - [Freshly Squeezed Progress Report: Colors, Music, and Sound Effects](https://www.gbgames.com/2025/01/13/freshly-squeezed-progress-report-colors-music-and-sound-effects/) - [Freshly Squeezed Progress Report: Creation Mode Layers and Colors](https://www.gbgames.com/2025/01/06/freshly-squeezed-progress-report-creation-mode-layers-and-colors/) - [2024 Wasn't Great, but Perhaps 2025 Can Be Better?](https://www.gbgames.com/2024/12/31/2024-wasnt-great-but-perhaps-2025-can-be-better/) - [Freshly Squeezed Progress Report: Clown Make-up](https://www.gbgames.com/2024/12/23/freshly-squeezed-progress-report-clown-make-up/) - [Freshly Squeezed Progress Report: Giving Clowns Hairstyle Options](https://www.gbgames.com/2024/12/16/freshly-squeezed-progress-report-giving-clowns-hairstyle-options/) - [Freshly Squeezed Progress Report: The Spine of the Game Is Done](https://www.gbgames.com/2024/12/09/freshly-squeezed-progress-report-the-spine-of-the-game-is-done/) - [Freshly Squeezed Progress Report: Plans to Create Clown Faces](https://www.gbgames.com/2024/12/02/freshly-squeezed-progress-report-plans-to-create-clown-faces/) - [Freshly Squeezed Progress Report: Navigation Menus...and an Agile Course Correction](https://www.gbgames.com/2024/11/25/freshly-squeezed-progress-report-navigation-menus-and-an-agile-course-correction/) - [Freshly Squeezed Progress Report: Backgrounds, Menus, and Plans](https://www.gbgames.com/2024/11/18/freshly-squeezed-progress-report-backgrounds-menus-and-plans/) - [Freshly Squeezed Progress Report: Initializing a New Project](https://www.gbgames.com/2024/11/11/freshly-squeezed-progress-report-initializing-a-new-project/) - [Announcing the Post Election Stress Sale](https://www.gbgames.com/2024/11/06/announcing-the-post-election-stress-sale/) - [Freshly Squeezed Progress Report: Still Designing/Planning](https://www.gbgames.com/2024/11/05/freshly-squeezed-progress-report-still-designing-planning/) - [Freshly Squeezed Progress Report: Starting a New Game Project](https://www.gbgames.com/2024/10/28/freshly-squeezed-progress-report-starting-a-new-game-project/) - [Freshly Squeezed Post-mortem Presentation: The Dungeon Under My House](https://www.gbgames.com/2024/10/15/freshly-squeezed-post-mortem-presentation-the-dungeon-under-my-house/) - [Authenticity in Game Development](https://www.gbgames.com/2024/10/14/authenticity-in-game-development/) - [Lessons Learned from MiniLD #20](https://www.gbgames.com/2010/07/26/lessons-learned-from-minild-20/) - [LD#11: Minimalist Post-mortem](https://www.gbgames.com/2008/04/29/ld11-minimalist-post-mortem/) - [LD#12: Tower Defender Post-mortem](https://www.gbgames.com/2008/08/21/ld12-tower-defender-post-mortem/) - [Sea Friends Post-mortem](https://www.gbgames.com/2009/03/24/sea-friends-post-mortem/) - [LD#15: Mineral Miner Post-mortem](https://www.gbgames.com/2009/09/17/ld15-mineral-miner-post-mortem/) - [LD18: Stop That Hero! Post-Mortem](https://www.gbgames.com/2010/10/06/ld18-stop-that-hero-post-mortem/) - [Stop That Hero! October Challenge Post-Mortem](https://www.gbgames.com/2010/11/03/stop-that-hero-october-challenge-post-mortem/) - [LD33: Free Me, You Idiots! Post-mortem #LDJam](https://www.gbgames.com/2015/11/30/ld33-free-me-you-idiots-post-mortem-ldjam/) - [Post-mortem: My 2023 Black Friday Promotion Plan #itchio](https://www.gbgames.com/2023/12/08/post-mortem-my-2023-black-friday-promotion-plan-itchio/) - [Toy Factory Fixer Post-mortem: Game Development in an Hour a Day!](https://www.gbgames.com/2024/04/16/toy-factory-fixer-post-mortem-game-development-in-an-hour-a-day/) - [Freshly Squeezed Post-mortem #1: Toy Factory Fixer](https://www.gbgames.com/2022/01/11/freshly-squeezed-post-mortem-1-toy-factory-fixer/) - [Freshly Squeezed Progress Report: iOS SDK Updates and Scoping the Current Project](https://www.gbgames.com/2024/09/23/freshly-squeezed-progress-report-ios-sdk-updates-and-scoping-the-current-project/) - [Freshly Squeezed Progress Report: iOS SDK Updates (and Rant)](https://www.gbgames.com/2024/09/09/freshly-squeezed-progress-report-ios-sdk-updates-and-rant/) - [Freshly Squeezed Video Progress Report: Giving Items, Sleeping, and UI Improvements](https://www.gbgames.com/2024/09/04/freshly-squeezed-video-progress-report-giving-items-sleeping-and-ui-improvements/) - [Freshly Squeezed Progress Report: Improving the UI](https://www.gbgames.com/2024/09/02/freshly-squeezed-progress-report-improving-the-ui/) - [Freshly Squeezed Progress Report: Distributing Sandwiches](https://www.gbgames.com/2024/08/26/freshly-squeezed-progress-report-distributing-sandwiches/) - [Freshly Squeezed Progress Report: Seeing Snacks on the Counter](https://www.gbgames.com/2024/08/19/freshly-squeezed-progress-report-seeing-snacks-on-the-counter/) - [Freshly Squeezed Progress Report: Giving Items](https://www.gbgames.com/2024/08/12/freshly-squeezed-progress-report-giving-items/) - [Freshly Squeezed Progress Report: Faster Startup Times](https://www.gbgames.com/2024/08/05/freshly-squeezed-progress-report-faster-startup-times/) - [Freshly Squeezed Progress Report: Conversation Indicators](https://www.gbgames.com/2024/07/29/freshly-squeezed-progress-report-conversation-indicators/) - [Toytles:Leaf Raking Is 50% Off for My Birthday! 🥳](https://www.gbgames.com/2024/07/23/toytlesleaf-raking-is-50-off-for-my-birthday/) - [Freshly Squeezed Progress Report: Sleep and Optimizing](https://www.gbgames.com/2024/07/15/freshly-squeezed-progress-report-sleep-and-optimizing/) - [Freshly Squeezed Video Progress Report: More Art and Designing Time](https://www.gbgames.com/2024/07/09/freshly-squeezed-video-progress-report-more-art-and-designing-time/) - [Freshly Squeezed Progress Report: Stamina, Energy, and Resting](https://www.gbgames.com/2024/07/08/freshly-squeezed-progress-report-stamina-energy-and-resting/) - [Freshly Squeezed Progress Report: Tracking Time](https://www.gbgames.com/2024/06/24/freshly-squeezed-progress-report-tracking-time/) - [Freshly Squeezed Progress Report: Runs on Android Again, Plus Design and Planning](https://www.gbgames.com/2024/06/17/freshly-squeezed-progress-report-runs-on-android-again-plus-design-and-planning/) - [Freshly Squeezed Progress Report: Comic Strip Scripts and Android Issues](https://www.gbgames.com/2024/06/10/freshly-squeezed-progress-report-comic-strip-scripts-and-android-issues/) - [Freshly Squeezed Progress Report: New Dungeon Art](https://www.gbgames.com/2024/06/03/freshly-squeezed-progress-report-new-dungeon-art/) - [Freshly Squeezed Video Progress Report: Scripts, Lighting, Fixes, and New Art](https://www.gbgames.com/2024/05/21/freshly-squeezed-video-progress-report-scripts-lighting-fixes-and-new-art/) - [Freshly Squeezed Progress Report: Scripts, Lighting, Fixes, and New Art](https://www.gbgames.com/2024/05/20/freshly-squeezed-progress-report-scripts-lighting-fixes-and-new-art/) - [Freshly Squeezed Progress Report: Creating the Dungeon Is So Easy Now](https://www.gbgames.com/2024/05/06/freshly-squeezed-progress-report-creating-the-dungeon-is-so-easy-now/) - [Freshly Squeezed Progress Report: Almost Done Loading the Dungeon](https://www.gbgames.com/2024/04/29/freshly-squeezed-progress-report-almost-done-loading-the-dungeon/) - [Freshly Squeezed Progress Report: Integrating JSON and Loading a Level](https://www.gbgames.com/2024/04/22/freshly-squeezed-progress-report-integrating-json-and-loading-a-level/) - [Freshly Squeezed Progress Report: Inching Towards a Level Editor](https://www.gbgames.com/2024/04/15/freshly-squeezed-progress-report-inching-towards-a-level-editor/) - [Freshly Squeezed Progress Report: Really Heavy Doors Are Hard to Open](https://www.gbgames.com/2024/04/10/freshly-squeezed-progress-report-really-heavy-doors-are-hard-to-open/) - [Freshly Squeezed Progress Report: Lighting the Way](https://www.gbgames.com/2024/04/01/freshly-squeezed-progress-report-lighting-the-way/) - [Freshly Squeezed Video Progress Report: Grabbing the Flashlight from Under the Bed](https://www.gbgames.com/2024/03/26/freshly-squeezed-video-progress-report-grabbing-the-flashlight-from-under-the-bed/) - [Freshly Squeezed Progress Report: Grabbing the Flashlight from Under the Bed](https://www.gbgames.com/2024/03/25/freshly-squeezed-progress-report-grabbing-the-flashlight-from-under-the-bed/) - [GBGames Turns 18! Let's Have a Sale to Celebrate!](https://www.gbgames.com/2024/03/12/gbgames-turns-18-lets-have-a-sale-to-celebrate/) - [A Goodbye to Gizmo, My Hacker Cat](https://www.gbgames.com/2024/03/10/a-goodbye-to-gizmo-my-hacker-cat/) - [Freshly Squeezed Video Progress Report: Items & Inventory](https://www.gbgames.com/2024/03/07/freshly-squeezed-video-progress-report-items-inventory/) - [Freshly Squeezed Progress Report: Items & Inventory](https://www.gbgames.com/2024/03/04/freshly-squeezed-progress-report-items-inventory/) - [Freshly Squeezed Video Progress Report: Dungeon’s Too Dark, Can’t Proceed](https://www.gbgames.com/2024/02/27/freshly-squeezed-video-progress-report-dungeons-too-dark-cant-proceed/) - [Freshly Squeezed Progress Report: Dungeon's Too Dark, Can't Proceed](https://www.gbgames.com/2024/02/26/freshly-squeezed-progress-report-dungeons-too-dark-cant-proceed/) - [Freshly Squeezed Video Progress Report: The Real Dungeon Appears](https://www.gbgames.com/2024/02/20/freshly-squeezed-video-progress-report-the-real-dungeon-appears/) - [Freshly Squeezed Progress Report: The Real Dungeon Appears](https://www.gbgames.com/2024/02/19/freshly-squeezed-progress-report-the-real-dungeon-appears/) - [Freshly Squeezed Progress Report: Faster Dungeon Rendering At Last?](https://www.gbgames.com/2024/02/12/freshly-squeezed-progress-report-faster-dungeon-rendering-at-last/) - [Freshly Squeezed Video Progress Report: Faster Dungeon Rendering At Last?](https://www.gbgames.com/2024/02/13/freshly-squeezed-video-progress-report-faster-dungeon-rendering-at-last/) - [Freshly Squeezed Video Progress Report: Profilin' and Optimizin'](https://www.gbgames.com/2024/02/07/freshly-squeezed-video-progress-report-profilin-and-optimizin/) - [Freshly Squeezed Progress Report: Profilin' and Optimizin'](https://www.gbgames.com/2024/02/05/freshly-squeezed-progress-report-profilin-and-optimizin/) - [Freshly Squeezed Video Progress Report: More Dungeon Lighting Work](https://www.gbgames.com/2024/01/31/freshly-squeezed-video-progress-report-more-dungeon-lighting-work/) - [Freshly Squeezed Progress Report: More Dungeon Lighting Work](https://www.gbgames.com/2024/01/29/freshly-squeezed-progress-report-more-dungeon-lighting-work/) - [Freshly Squeezed Progress Report: Dungeon Lighting](https://www.gbgames.com/2024/01/22/freshly-squeezed-progress-report-dungeon-lighting/) - [Freshly Squeezed Video Progress Report: Dungeon Lighting](https://www.gbgames.com/2024/01/23/freshly-squeezed-video-progress-report-dungeon-lighting/) - [Freshly Squeezed Progress Report: Refreshing the Project Plan](https://www.gbgames.com/2024/01/15/freshly-squeezed-progress-report-refreshing-the-project-plan/) - [Books I've Read: The Beauty of Games](https://www.gbgames.com/2024/01/09/books-ive-read-the-beauty-of-games/) - [Planning 2024: Building on the Successes of 2023](https://www.gbgames.com/2024/01/04/planning-2024-building-on-the-successes-of-2023/) - [Freshly Squeezed Video Progress Report: More Interactivity in Intro Sequence](https://www.gbgames.com/2023/12/27/freshly-squeezed-video-progress-report-more-interactivity-in-intro-sequence/) - [Freshly Squeezed Progress Report: More Interactivity in Intro Sequence](https://www.gbgames.com/2023/12/25/freshly-squeezed-progress-report-more-interactivity-in-intro-sequence/) - [Winter Sale: Get Toytles: Leaf Raking and Toy Factory Fixer today! #ItchioSale #WinterSale](https://www.gbgames.com/2023/12/20/winter-sale-get-toytles-leaf-raking-and-toy-factory-fixer-today-itchiosale-wintersale/) - [Freshly Squeezed Video Progress Report: Putting Some Bounce In Your Step](https://www.gbgames.com/2023/12/19/freshly-squeezed-video-progress-report-putting-some-bounce-in-your-step/) - [Freshly Squeezed Progress Report: Putting Some Bounce In Your Step](https://www.gbgames.com/2023/12/18/freshly-squeezed-progress-report-putting-some-bounce-in-your-step/) - [Freshly Squeezed Video Progress Report: Transitions and Dungeonbuilding](https://www.gbgames.com/2023/12/12/freshly-squeezed-video-progress-report-transitions-and-dungeonbuilding/) - [Freshly Squeezed Progress Report: Transitions and Dungeonbuilding](https://www.gbgames.com/2023/12/11/freshly-squeezed-progress-report-transitions-and-dungeonbuilding/) - [Freshly Squeezed Video Progress Report: House Background Art "Finished"](https://www.gbgames.com/2023/12/05/freshly-squeezed-video-progress-report-house-background-art-finished/) - [Freshly Squeezed Progress Report: House Background Art "Finished"](https://www.gbgames.com/2023/12/04/freshly-squeezed-progress-report-house-background-art-finished/) - [Freshly Squeezed Video Progress Report: Not Much Progress This Week](https://www.gbgames.com/2023/11/28/freshly-squeezed-video-progress-report-not-much-progress-this-week/) - [The 2023 Indie Game Black Friday Sale Has Ended](https://www.gbgames.com/2023/11/28/the-2023-indie-game-black-friday-sale-has-ended/) - [Better Value? Keep My Games Forever vs Only a Month of a Streaming Service?](https://www.gbgames.com/2023/11/27/better-value-keep-my-games-forever-vs-only-a-month-of-a-streaming-service/) - [Freshly Squeezed Progress Report: Not Much Progress This Week](https://www.gbgames.com/2023/11/27/freshly-squeezed-progress-report-not-much-progress-this-week/) - [One day left for the 2023 Indie Game Black Friday sale](https://www.gbgames.com/2023/11/27/one-day-left-for-the-2023-indie-game-black-friday-sale/) - [Creator Day is Over, but the Indie Game Black Friday Sale Continues](https://www.gbgames.com/2023/11/25/creator-day-is-over-but-the-indie-game-black-friday-sale-continues/) - [Why itch's Creator Day is so Important](https://www.gbgames.com/2023/11/24/why-itch-ios-creator-day-is-so-important/) - [2023 Family-Friendly Indie Game Black Friday Guide](https://www.gbgames.com/2023/11/24/2023-family-friendly-indie-game-black-friday-guide/) - [WARNING: Tomorrow's Black Friday Creator Day 2023 and Reverse Sale](https://www.gbgames.com/2023/11/23/warning-tomorrows-black-friday-creator-day-2023-and-reverse-sale/) - [Announcing the Black Friday Creator Day 2023 and Reverse Sale](https://www.gbgames.com/2023/11/24/black-friday-creator-day-2023-and-reverse-sale/) - [Freshly Squeezed Video Progress Report: Updating More Temporary Background Art](https://www.gbgames.com/2023/11/21/freshly-squeezed-video-progress-report-updating-more-temporary-background-art/) - [Freshly Squeezed Progress Report: Updating More Temporary Background Art](https://www.gbgames.com/2023/11/20/freshly-squeezed-progress-report-updating-more-temporary-background-art/) - [Freshly Squeezed Progress Report: Updating Temporary Background Art](https://www.gbgames.com/2023/11/13/freshly-squeezed-progress-report-updating-temporary-background-art/) - [Freshly Squeezed Video Progress Report: Updating Temporary Background Art](https://www.gbgames.com/2023/11/14/freshly-squeezed-video-progress-report-updating-temporary-background-art/) - [Freshly Squeezed Progress Report - Toy Factory Fixer](https://www.gbgames.com/2020/12/07/freshly-squeezed-progress-report-toy-factory-fixer/) - [Time to Reread ea_spouse's EA: The Human Story](https://www.gbgames.com/2023/11/10/time-to-reread-ea_spouses-ea-the-human-story/) - [Freshly Squeezed Progress Report: Keeping Track of What You Said](https://www.gbgames.com/2023/11/06/freshly-squeezed-progress-report-keeping-track-of-what-you-said/) - [Freshly Squeezed Video Progress Report: Knowing When to Update Beliefs](https://www.gbgames.com/2023/10/31/freshly-squeezed-video-progress-report-knowing-when-to-update-beliefs/) - [Freshly Squeezed Progress Report: Knowing When to Update Beliefs](https://www.gbgames.com/2023/10/30/freshly-squeezed-progress-report-knowing-when-to-update-beliefs/) - [Happy Halloween! 🎃 Play Toytles: Leaf Raking Today!](https://www.gbgames.com/2023/10/31/happy-halloween-🎃-play-toytles-leaf-raking-today/) - [Freshly Squeezed Video Progress Report: Transferring Knowledge Between Characters](https://www.gbgames.com/2023/10/26/freshly-squeezed-video-progress-report-transferring-knowledge-between-characters/) - [Freshly Squeezed Progress Report: Transferring Knowledge Between Characters](https://www.gbgames.com/2023/10/23/freshly-squeezed-progress-report-transferring-knowledge-between-characters/) - [Today Starts the Halloween Reverse Sale for Toytles: Leaf Raking](https://www.gbgames.com/2023/10/24/today-starts-the-halloween-reverse-sale-for-toytles-leaf-raking/) - [Freshly Squeezed Video Progress Report: Asking Characters About Details](https://www.gbgames.com/2023/10/17/freshly-squeezed-video-progress-report-asking-characters-about-details/) - [Freshly Squeezed Progress Report: Asking Characters About Details](https://www.gbgames.com/2023/10/16/freshly-squeezed-progress-report-asking-characters-about-details/) - [Freshly Squeezed Video Progress Report: Characters Respond to Questions with Ignorance](https://www.gbgames.com/2023/10/10/freshly-squeezed-video-progress-report-characters-respond-to-questions-with-ignorance/) - [Freshly Squeezed Progress Report: Characters Respond to Questions with Ignorance](https://www.gbgames.com/2023/10/09/freshly-squeezed-progress-report-characters-respond-to-questions-with-ignorance/) - [Introducing the Freshly Squeezed Video Progress Report](https://www.gbgames.com/2023/10/04/introducing-the-freshly-squeezed-video-progress-report/) - [Freshly Squeezed Progress Report: Asking a Character about a Topic](https://www.gbgames.com/2023/10/02/freshly-squeezed-progress-report-asking-a-character-about-a-topic/) - [Freshly Squeezed Progress Report: Implementing a Character's Mind](https://www.gbgames.com/2023/09/25/freshly-squeezed-progress-report-implementing-a-characters-mind/) - [Freshly Squeezed Progress Report: Having a Party](https://www.gbgames.com/2023/09/18/freshly-squeezed-progress-report-having-a-party/) - [Freshly Squeezed Progress Report: Clothing Customization](https://www.gbgames.com/2023/09/11/freshly-squeezed-progress-report-clothing-customization/) - [Freshly Squeezed Progress Report: Distracted by Platform Conformance Policies](https://www.gbgames.com/2023/08/28/freshly-squeezed-progress-report-distracted-by-platform-conformance-policies/) - [Pay 50% MORE for Toytles: Leaf Raking! #itchioCreatorDay](https://www.gbgames.com/2023/08/25/pay-50-more-for-toytles-leaf-raking-itchiocreatorday/) - [Dealing with No Longer Being Player 1 in My Own Home](https://www.gbgames.com/2019/12/27/dealing-with-no-longer-being-player-1-in-my-own-home/) - [Freshly Squeezed Progress Report: More Character Customization & Dialogue Ideas](https://www.gbgames.com/2023/08/21/freshly-squeezed-progress-report-more-character-customization-dialogue-ideas/) - [Toytles: Leaf Raking "Reverse" Sale Next Week for itch.io Creator Day](https://www.gbgames.com/2023/08/18/toytles-leaf-raking-reverse-sale-next-week-for-itch-io-creator-day/) - [Freshly Squeezed Progress Report: Better Character Customization](https://www.gbgames.com/2023/08/07/freshly-squeezed-progress-report-better-character-customization/) - [Freshly Squeezed Progress Report: Crash Addressed, Better Placeholder Art](https://www.gbgames.com/2023/07/31/freshly-squeezed-progress-report-crash-addressed-better-placeholder-art/) - [Freshly Squeezed Progress Report: Intro Scripted](https://www.gbgames.com/2023/07/24/freshly-squeezed-progress-report-intro-scripted/) - [Freshly Squeezed Progress Report: Creating an Intro Dialogue Script](https://www.gbgames.com/2023/07/17/freshly-squeezed-progress-report-creating-an-intro-dialogue-script/) - [Freshly Squeezed Progress Report: Easier Playtesting and an Intro](https://www.gbgames.com/2023/07/10/freshly-squeezed-progress-report-easier-playtesting-and-an-intro/) - [itch.io Summer Sale: Pay 50% MORE for Toytles: Leaf Raking!](https://www.gbgames.com/2023/07/07/itch-io-summer-sale-pay-50-more-for-toytles-leaf-raking/) - [Freshly Squeezed Progress Report: Little People in the House](https://www.gbgames.com/2023/07/03/freshly-squeezed-progress-report-little-people-in-the-house/) - [Freshly Squeezed Progress Report: Doors, Doorways, and Ladders](https://www.gbgames.com/2023/06/26/freshly-squeezed-progress-report-doors-doorways-and-ladders/) - [Freshly Squeezed Progress Report: Finally Drawing Doors Right](https://www.gbgames.com/2023/06/05/freshly-squeezed-progress-report-finally-drawing-doors-right/) - [Freshly Squeezed Progress Report: Rendering Doors, Incorrectly](https://www.gbgames.com/2023/05/29/freshly-squeezed-progress-report-rendering-doors-incorrectly/) - [Freshly Squeezed Progress Report: Rendering Doors and Things](https://www.gbgames.com/2023/05/15/freshly-squeezed-progress-report-rendering-doors-and-things/) - [Freshly Squeezed Progress Report: How to Design a Door](https://www.gbgames.com/2023/05/08/freshly-squeezed-progress-report-how-to-design-a-door/) - [Freshly Squeezed Progress Report: Finally Rendering Floors and Ceilings](https://www.gbgames.com/2023/05/01/freshly-squeezed-progress-report-finally-rendering-floors-and-ceilings/) - [Freshly Squeezed Progress Report: Starting the Raycasted Floor Work](https://www.gbgames.com/2023/04/17/freshly-squeezed-progress-report-starting-the-raycasted-floor-work/) - [Freshly Squeezed Progress Report: Walking Through a Raycasted World](https://www.gbgames.com/2023/04/10/freshly-squeezed-progress-report-walking-through-a-raycasted-world/) - [Freshly Squeezed Progress Report: Raycasting Actual Walls](https://www.gbgames.com/2023/04/03/freshly-squeezed-progress-report-raycasting-actual-walls/) - [Freshly Squeezed Progress Report: Raycasting, Vector Math, and Distractions](https://www.gbgames.com/2023/03/27/freshly-squeezed-progress-report-raycasting-vector-math-and-distractions/) - [Iowa Republicans Just Made Life Deadlier for Trans People](https://www.gbgames.com/2023/03/23/iowa-republicans-just-made-life-deadlier-for-trans-people/) - [Freshly Squeezed Progress Report: Raycasting a Dungeon?](https://www.gbgames.com/2023/03/20/freshly-squeezed-progress-report-raycasting-a-dungeon/) - [It's Creator Day! Pay 50% MORE for Toytles: Leaf Raking! #itchioCreatorDay](https://www.gbgames.com/2023/03/17/its-creator-day-pay-50-more-for-toytles-leaf-raking-itchiocreatorday/) - [Freshly Squeezed Progress Report: Dungeon Representation](https://www.gbgames.com/2023/03/13/freshly-squeezed-progress-report-dungeon-representation/) - [Freshly Squeezed Progress Report: Dungeon Art and Math](https://www.gbgames.com/2023/03/06/freshly-squeezed-progress-report-dungeon-art-and-math/) - [Freshly Squeezed Progress Report: Your House View, the Basement, and Beyond](https://www.gbgames.com/2023/02/27/freshly-squeezed-progress-report-your-house-view-the-basement-and-beyond/) - [Freshly Squeezed Progress Report: Player Character Customization and Persistence](https://www.gbgames.com/2023/02/20/freshly-squeezed-progress-report-player-character-customization-and-persistence/) - [Freshly Squeezed Progress Report: Player Character Customization and More Groundwork](https://www.gbgames.com/2023/02/13/freshly-squeezed-progress-report-player-character-customization-and-more-groundwork/) - [Get the Trans Witches are Witches Bundle](https://www.gbgames.com/2023/02/17/get-the-trans-witches-are-witches-bundle/) - [Paying for Free Tools I Use Everyday: Thunderbird](https://www.gbgames.com/2023/02/10/paying-for-free-tools-i-use-everyday-thunderbird/) - [Freshly Squeezed Progress Report: Laying Down the Groundwork](https://www.gbgames.com/2023/02/06/freshly-squeezed-progress-report-laying-down-the-groundwork/) - [Freshly Squeezed Progress Report: Finding Reference Art and Addressing Annoying Infrastructure](https://www.gbgames.com/2023/01/30/freshly-squeezed-progress-report-finding-reference-art-and-addressing-annoying-infrastructure/) - [Freshly Squeezed Progress Report: More Detailed Designing and Planning](https://www.gbgames.com/2023/01/23/freshly-squeezed-progress-report-more-detailed-designing-and-planning/) - [Freshly Squeezed Progress Report: New Project and Initial Design Work](https://www.gbgames.com/2023/01/16/freshly-squeezed-progress-report-new-project-and-initial-design-work/) - [Reviewing an Underwhelming 2022, Previewing a Better 2023](https://www.gbgames.com/2023/01/02/reviewing-an-underwhelming-2022-previewing-a-better-2023/) - [What I Learned Creating Game Designs Based on News Headlines for a Month](https://www.gbgames.com/2022/10/25/what-i-learned-creating-game-designs-based-on-news-headlines-for-a-month/) - [Quick Daily Game Design Practices](https://www.gbgames.com/2022/09/01/daily-game-design-practices/) - [Announcing Toytles: Leaf Raking for Windows, Mac, and Linux](https://www.gbgames.com/2022/10/11/announcing-toytles-leaf-raking-for-windows-mac-and-linux/) - [My Game Design Prototype Toolbox](https://www.gbgames.com/2010/08/27/my-game-design-prototype-toolbox/) - [Freshly Squeezed Progress Report: Toy Factory Fixer Updates Finished, Toytles: Leaf Raking Is Next](https://www.gbgames.com/2022/09/12/freshly-squeezed-progress-report-toy-factory-fixer-updates-finished-toytles-leaf-raking-is-next/) - [The After GDC Glow](https://www.gbgames.com/2011/03/10/the-after-gdc-glow/) - [Game Design Workshop Wednesday Exercise 2.5: Conflict #GDWW](https://www.gbgames.com/2014/09/24/game-design-workshop-wednesday-exercise-2-5-conflict-gdww/) - [Freshly Squeezed Progress Report: I Just Wanted to Release a Small Update](https://www.gbgames.com/2022/09/05/freshly-squeezed-progress-report-i-just-wanted-to-release-a-small-update/) - [What Are the Hard Skills of a Game Designer?](https://www.gbgames.com/2015/08/10/what-are-the-hard-skills-of-a-game-designer/) - [Freshly Squeezed Progress Report: Improving the New Player Experience](https://www.gbgames.com/2022/08/29/freshly-squeezed-progress-report-improving-the-new-player-experience/) - [Freshly Squeezed Progress Report: Slowly Complying with New Android Requirements](https://www.gbgames.com/2022/08/22/freshly-squeezed-progress-report-slowly-complying-with-new-android-requirements/) - [Freshly Squeezed Progress Report: Mac Port Automation Finished, and 60 FPS Fest](https://www.gbgames.com/2022/08/08/freshly-squeezed-progress-report-mac-port-automation-finished-and-60-fps-fest/) - [Freshly Squeezed Progress Report: Back Injury Setback, Automation Work](https://www.gbgames.com/2022/08/01/freshly-squeezed-progress-report-back-injury-setback-automation-work/) - [Freshly Squeezed Progress Report: More Mac Porting Work](https://www.gbgames.com/2022/07/05/freshly-squeezed-progress-report-more-mac-porting-work/) - [Freshly Squeezed Progress Report: Mac Port Just About Finished](https://www.gbgames.com/2022/07/11/freshly-squeezed-progress-report-mac-port-just-about-finished/) - [Freshly Squeezed Progress Report: Mac Port Finished](https://www.gbgames.com/2022/07/18/freshly-squeezed-progress-report-mac-port-finished/) - [LD#12: GBGames Time Lapse!](https://www.gbgames.com/2008/08/11/ld12-gbgames-time-lapse/) - [Freshly Squeezed Progress Report: Mac Porting Work](https://www.gbgames.com/2022/06/27/freshly-squeezed-progress-report-mac-porting-work/) - [Freshly Squeezed Progress Report: Windows Port and Preparing to Publish](https://www.gbgames.com/2022/06/13/freshly-squeezed-progress-report-windows-port-and-preparing-to-publish/) - [Freshly Squeezed Progress Report: A Finished Linux Port](https://www.gbgames.com/2022/06/06/freshly-squeezed-progress-report-a-finished-linux-port/) - [Freshly Squeezed Progress Report: Very Close to Finishing Linux Port](https://www.gbgames.com/2022/05/30/freshly-squeezed-progress-report-very-close-to-finishing-linux-port/) - [Freshly Squeezed Progress Report: More Docker Work](https://www.gbgames.com/2022/05/23/freshly-squeezed-progress-report-more-docker-work/) - [Still Observing My Personal Indie Day](https://www.gbgames.com/2022/05/21/still-observing-my-personal-indie-day/) - [Freshly Squeezed Progress Report - Initial Linux Porting Work with Docker](https://www.gbgames.com/2022/05/16/freshly-squeezed-progress-report-initial-linux-porting-work-with-docker/) - [Freshly Squeezed Progress Report: Planning Desktop Ports](https://www.gbgames.com/2022/05/09/freshly-squeezed-progress-report-planning-desktop-ports/) - [LD50: How My Entry Disaster City Did #LDJam #LD50](https://www.gbgames.com/2022/04/25/ld50-how-my-entry-disaster-city-did-ldjam-ld50/) - [LD50: My Favorite Entries So Far #LDJam #LD50](https://www.gbgames.com/2022/04/17/ld50-my-favorite-entries-so-far-ldjam-ld50/) - [LD50: Disaster City Ports and a Time Lapse #LDJam #LD50](https://www.gbgames.com/2022/04/07/ld50-disaster-city-ports-and-a-time-lapse-ldjam-ld50/) - [LD50: Introducing Disaster City, Submitted as a Jam Entry #LDJam #LD50](https://www.gbgames.com/2022/04/04/ld50-introducing-disaster-city-submitted-as-a-jam-entry-ldjam-ld50/) - [LD50: Didn't Make the Compo Deadline, Switching to Jam/Extra? #LDJam #LD50](https://www.gbgames.com/2022/04/04/ld50-didnt-make-the-compo-deadline-switching-to-jam-extra-ldjam-ld50/) - [LD50: A Very Long Task List, Only 12 Hours Left, and a Short Pep Talk for You #LDJam #LD50](https://www.gbgames.com/2022/04/03/ld50-a-very-long-task-list-only-12-hours-left-and-a-short-pep-talk-for-you-ldjam-ld50/) - [LD50: More Notes, Meals, Conversation, but Less Game Dev #LDJam #LD50](https://www.gbgames.com/2022/04/02/ld50-more-notes-meals-conversation-but-less-game-dev-ldjam-ld50/) - [LD50: Good Morning! Yoga, Breakfast, and Notes #LDJam #LD50](https://www.gbgames.com/2022/04/02/ld50-good-morning-yoga-breakfast-and-notes-ldjam-ld50/) - [LD50: A Game about Urban Decay? #LDJam #LD50](https://www.gbgames.com/2022/04/01/ld50-a-game-about-urban-decay-ldjam-ld50/) - [LD50: The Theme is Delay the Inevitable #LDJam](https://www.gbgames.com/2022/04/01/ld50-the-theme-is-delay-the-inevitable-ldjam/) - [Ludum Dare 50 Is Here: 20 years of #LDJam](https://www.gbgames.com/2022/04/01/ludum-dare-50-is-here-20-years-of-ldjam/) - [Introducing the Free Toy Factory Fixer Player's Guide](https://www.gbgames.com/2022/02/07/introducing-the-toy-factory-fixer-players-guide/) - [Freshly Squeezed Progress Report - Some Final Post-Release Tasks](https://www.gbgames.com/2022/01/31/freshly-squeezed-progress-report-some-final-post-release-tasks/) - [A Review of My 2021, and Looking at 2022, Already In Progress](https://www.gbgames.com/2022/01/17/a-review-of-my-2021-and-looking-at-2022-already-in-progress/) - [Freshly Squeezed Progress Report – Published! What's Next?](https://www.gbgames.com/2021/12/20/freshly-squeezed-progress-report-published-whats-next/) - [Announcing: Toy Factory Fixer, Now Available on Android and iOS 🧸](https://www.gbgames.com/2021/12/15/announcing-toy-factory-fixer-now-available-on-android-and-ios-🧸/) - [Freshly Squeezed Progress Report – Submitted to App Stores...Now We Wait...](https://www.gbgames.com/2021/12/13/freshly-squeezed-progress-report-submitted-to-app-stores-now-we-wait/) - [Freshly Squeezed Progress Report – Android Requirements](https://www.gbgames.com/2021/12/06/freshly-squeezed-progress-report-android-requirements/) - [Freshly Squeezed Progress Report – Final Level, Fixed Major Defects, and...Feature Complete?](https://www.gbgames.com/2021/12/01/freshly-squeezed-progress-report-final-level-fixed-major-defects-and-feature-complete/) - [Freshly Squeezed Progress Report – Creating Work Shifts for Each Level](https://www.gbgames.com/2021/11/22/freshly-squeezed-progress-report-creating-work-shifts-for-each-level/) - [Freshly Squeezed Progress Report – Finished Custom Worker Barks, Adding Calls to Action](https://www.gbgames.com/2021/11/15/freshly-squeezed-progress-report-finished-custom-worker-barks-adding-calls-to-action/) - [Freshly Squeezed Progress Report – Finished Help Pages, Custom Worker Barks](https://www.gbgames.com/2021/11/08/freshly-squeezed-progress-report-finished-help-pages-custom-worker-barks/) - [Freshly Squeezed Progress Report – Muting, New Menu Music, and Help Pages](https://www.gbgames.com/2021/11/02/freshly-squeezed-progress-report-muting-new-menu-music-and-help-pages/) - [Freshly Squeezed Progress Report – Finishing the Final Training Level, Muting Audio](https://www.gbgames.com/2021/10/26/freshly-squeezed-progress-report-finishing-the-final-training-level-muting-audio/) - [Part 3 of Results of June's Game in a Day](https://www.gbgames.com/2005/06/11/part-3-of-results-of-junes-game-in-a-day/) - [Freshly Squeezed Progress Report – Providing Important Player Feedback](https://www.gbgames.com/2021/10/18/freshly-squeezed-progress-report-providing-important-player-feedback/) - [Freshly Squeezed Progress Report – Starting to Create Floating Numbers](https://www.gbgames.com/2021/10/11/freshly-squeezed-progress-report-starting-to-create-floating-numbers/) - [Freshly Squeezed Progress Report – Introducing the Sewing Specialist](https://www.gbgames.com/2021/10/06/freshly-squeezed-progress-report-introducing-the-sewing-specialist/) - [Freshly Squeezed Progress Report – New Training Level and Fixed Defect](https://www.gbgames.com/2021/09/29/freshly-squeezed-progress-report-new-training-level-and-fixed-defect/) - [Toytles: Leaf Raking v1.4.6 - More Responsive and More Compatible 🐢🍂](https://www.gbgames.com/2021/09/22/toytles-leaf-raking-v1-4-6-more-responsive-and-more-compatible/) - [Freshly Squeezed Progress Report – Now Separating Two Bad Toys at Once](https://www.gbgames.com/2021/09/20/freshly-squeezed-progress-report-now-separating-two-bad-toys-at-once/) - [Freshly Squeezed Progress Report – Communicating Good Toy Value](https://www.gbgames.com/2021/09/13/freshly-squeezed-progress-report-communicating-good-toy-value/) - [Freshly Squeezed Progress Report – More Enhancements and Level Design Insights](https://www.gbgames.com/2021/09/07/freshly-squeezed-progress-report-more-enhancements-and-level-design-insights/) - [Freshly Squeezed Progress Report – More Training Levels and Minor Fixes](https://www.gbgames.com/2021/08/30/freshly-squeezed-progress-report-more-training-levels-and-minor-fixes/) - [Freshly Squeezed Progress Report – UI Enhancements and Training Levels](https://www.gbgames.com/2021/08/16/freshly-squeezed-progress-report-ui-enhancements-and-training-levels/) - [Freshly Squeezed Progress Report – Worker Polish and Training Levels](https://www.gbgames.com/2021/08/09/freshly-squeezed-progress-report-worker-polish-and-training-levels/) - [Freshly Squeezed Progress Report – More Worker and Inventory Animations](https://www.gbgames.com/2021/08/02/freshly-squeezed-progress-report-more-worker-and-inventory-animations/) - [Freshly Squeezed Progress Report – Worker Animations](https://www.gbgames.com/2021/07/26/freshly-squeezed-progress-report-worker-animations/) - [Freshly Squeezed Progress Report – New Workers](https://www.gbgames.com/2021/07/19/freshly-squeezed-progress-report-new-workers/) - [Books I Have Read: The Works of Ian Bogost](https://www.gbgames.com/2021/07/23/books-i-have-read-the-works-of-ian-bogost/) - [Teacher Streamer: Learn About Games and Their Classroom Potential](https://www.gbgames.com/2021/07/21/teacher-streamer-learn-about-games-and-their-classroom-potential/) - [Freshly Squeezed Progress Report – Toy Juiciness and Player Grading](https://www.gbgames.com/2021/07/12/freshly-squeezed-progress-report-toy-juiciness-and-player-grading/) - [Freshly Squeezed Progress Report – Sound Effect Variety and Animation Juiciness](https://www.gbgames.com/2021/07/06/freshly-squeezed-progress-report-sound-effect-variety-and-animation-juiciness/) - [Freshly Squeezed Progress Report - Android Defect Fix and New Dispenser Art...Again](https://www.gbgames.com/2021/06/28/freshly-squeezed-progress-report-android-defect-fix-and-new-dispenser-art-again/) - [Freshly Squeezed Progress Report - Android Defect Fix and New Dispenser Art](https://www.gbgames.com/2021/06/21/freshly-squeezed-progress-report-android-defect-fix-and-new-dispenser-art/) - [Freshly Squeezed Progress Report - iOS Icons, Android Updates, and Design Tweaks](https://www.gbgames.com/2021/06/14/freshly-squeezed-progress-report-ios-icons-android-updates-and-design-tweaks/) - [Freshly Squeezed Progress Report - Solving iOS Build Issues](https://www.gbgames.com/2021/06/09/freshly-squeezed-progress-report-solving-ios-build-issues/) - [Freshly Squeezed Progress Report - Xcode/iOS Woes and Demoing in Public](https://www.gbgames.com/2021/05/24/freshly-squeezed-progress-report-xcode-ios-woes-and-demoing-in-public/) - [Celebrating My Own Personal Independence Day](https://www.gbgames.com/2021/05/21/celebrating-my-own-personal-independence-day/) - [Freshly Squeezed Progress Report - Still Debugging and Emulating](https://www.gbgames.com/2021/05/17/freshly-squeezed-progress-report-still-debugging-and-emulating/) - [Freshly Squeezed Progress Report - Debugging and Emulating](https://www.gbgames.com/2021/05/10/freshly-squeezed-progress-report-debugging/) - [Freshly Squeezed Progress Report - Making More Noise](https://www.gbgames.com/2021/05/03/freshly-squeezed-progress-report-making-more-noise/) - [Freshly Squeezed Progress Report - Let's Make Some Noise!](https://www.gbgames.com/2021/04/26/freshly-squeezed-progress-report-lets-make-some-noise/) - [Freshly Squeezed Progress Report - Levels and Addressing Feedback](https://www.gbgames.com/2021/04/19/freshly-squeezed-progress-report-levels-and-addressing-feedback/) - [Freshly Squeezed Progress Report - Creating a First Level](https://www.gbgames.com/2021/04/12/freshly-squeezed-progress-report-creating-a-first-level/) - [Exploring Procedurally Generated Dungeons in Unexplored](https://www.gbgames.com/2021/04/14/exploring-procedurally-generated-dungeons-in-unexplored/) - [Making Games Last Forever](https://www.gbgames.com/2021/04/09/making-games-last-forever/) - [Freshly Squeezed Progress Report - Optional Deadlines and Deeper Insights](https://www.gbgames.com/2021/04/06/freshly-squeezed-progress-report-optional-deadlines/) - [Freshly Squeezed Progress Report - Almost Done?](https://www.gbgames.com/2021/03/29/freshly-squeezed-progress-report-almost-done/) - [I'm Cancelling my Associate Membership with the FSF](https://www.gbgames.com/2021/03/23/im-cancelling-my-associate-membership-with-the-fsf/) - [Freshly Squeezed Progress Report - Dispensing More Toys At Once](https://www.gbgames.com/2021/03/22/freshly-squeezed-progress-report-dispensing-more-toys-at-once/) - [Another Reason for Terminal to Freeze/Lock-up](https://www.gbgames.com/2021/03/19/another-reason-for-terminal-to-freeze-lock-up/) - [Free Book - 3D Math Primer for Graphics and Game Development](https://www.gbgames.com/2021/03/16/free-book-3d-math-primer-for-graphics-and-game-development/) - [Freshly Squeezed Progress Report - Production Run UI and Shipment Deadlines](https://www.gbgames.com/2021/03/15/freshly-squeezed-progress-report-production-run-ui-and-shipment-deadlines/) - [Freshly Squeezed Progress Report - Money and Production Runs](https://www.gbgames.com/2021/03/08/freshly-squeezed-progress-report-money-and-production-runs/) - [Why I Am Glad I Test-Drive My Code](https://www.gbgames.com/2021/03/10/why-i-am-glad-i-test-drive-my-code/) - [Freshly Squeezed Progress Report - UI, Tracking, and Designing](https://www.gbgames.com/2021/03/01/freshly-squeezed-progress-report-ui-tracking-and-designing/) - [Freshly Squeezed Progress Report - Inventory and Worker Menu](https://www.gbgames.com/2021/02/16/freshly-squeezed-progress-report-inventory-and-worker-menu/) - [Freshly Squeezed Progress Report - Finally, a Main Game Loop!](https://www.gbgames.com/2021/02/22/freshly-squeezed-progress-report-finally-a-main-game-loop/) - [Freshly Squeezed Progress Report - Workers Working](https://www.gbgames.com/2021/02/08/freshly-squeezed-progress-report-workers-working/) - [Freshly Squeezed Progress Report - Placing Workers](https://www.gbgames.com/2021/02/01/freshly-squeezed-progress-report-placing-workers/) - [Freshly Squeezed Progress Report - Progress Too Slow](https://www.gbgames.com/2021/01/25/freshly-squeezed-progress-report-progress-too-slow/) - [Freshly Squeezed Progress Report - Taking a Turn](https://www.gbgames.com/2021/01/20/freshly-squeezed-progress-report-taking-a-turn/) - [Freshly Squeezed Progress Report - Belts and Toys](https://www.gbgames.com/2021/01/11/freshly-squeezed-progress-report-belts-and-toys/) - [Doodle-a-Day 2020](https://www.gbgames.com/2021/01/07/doodle-a-day-2020/) - [2020 in Review and My 2021 Vision](https://www.gbgames.com/2021/01/06/2020-in-review-and-my-2021-vision/) - [Freshly Squeezed Progress Report - Stop Arting Around](https://www.gbgames.com/2020/12/21/freshly-squeezed-progress-report-stop-arting-around/) - [Freshly Squeezed Progress Report - Lessons in Prioritizing](https://www.gbgames.com/2020/12/28/freshly-squeezed-progress-report-lessons-in-prioritizing/) - [Toytles: Leaf Raking Progress Report - Yard-Coverage-Based Dialogue](https://www.gbgames.com/2020/11/30/toytles-leaf-raking-progress-report-yard-coverage-based-dialogue-2/) - [Tell Nintendo Online to Keep Google Out of It](https://www.gbgames.com/2020/12/17/tell-nintendo-online-to-keep-google-out-of-it/) - [Freshly Squeezed Progress Report - Toy Factory Fixer](https://www.gbgames.com/2020/12/15/freshly-squeezed-progress-report-toy-factory-fixer-2/) - [June #1GAM: Half an Hour and a Lovely Bunch of Coconut Trees](https://www.gbgames.com/2013/06/20/june-1gam-half-an-hour-and-a-lovely-bunch-of-coconut-trees/) - [Announcing Toytles: Leaf Raking v1.4.5 with Transitions and More Dialogue](https://www.gbgames.com/2020/12/01/toytles-leaf-raking-v1-4-5/) - [Toytles: Leaf Raking Progress Report - Yard-Coverage-Based Dialogue](https://www.gbgames.com/2020/11/23/toytles-leaf-raking-progress-report-yard-coverage-based-dialogue/) - [Toytles: Leaf Raking Progress Report - Transitions & Starting Dialogue](https://www.gbgames.com/2020/11/16/toytles-leaf-raking-progress-report-transitions-starting-dialogue/) - [Toytles: Leaf Raking Progress Report – Scene Transitions](https://www.gbgames.com/2020/11/09/toytles-leaf-raking-progress-report-scene-transitions-2/) - [Toytles: Leaf Raking Progress Report – Scene Transitions](https://www.gbgames.com/2020/11/02/toytles-leaf-raking-progress-report-scene-transitions/) - [Toytles: Leaf Raking Progress Report – Taking a Break, Kinda](https://www.gbgames.com/2020/10/26/toytles-leaf-raking-progress-report-taking-a-break-kinda/) - [Toytles: Leaf Raking Progress Report – Holiday Talk](https://www.gbgames.com/2020/09/21/toytles-leaf-raking-progress-report-holiday-talk/) - [Toytles: Leaf Raking Progress Report – Holiday Talk](https://www.gbgames.com/2020/09/28/toytles-leaf-raking-progress-report-holiday-talk-2/) - [Coming to Kickstarter: Family-friendly Coding Game Time Tails](https://www.gbgames.com/2020/10/03/coming-to-kickstarter-family-friendly-coding-game-time-tails/) - [Toytles: Leaf Raking Progress Report – Holiday Talk](https://www.gbgames.com/2020/10/05/toytles-leaf-raking-progress-report-holiday-talk-3/) - [Toytles: Leaf Raking Progress Report – Holiday Talk Finished](https://www.gbgames.com/2020/10/12/toytles-leaf-raking-progress-report-holiday-talk-finished/) - [Announcing New Holiday Dialogue in Toytles: Leaf Raking v1.4.4](https://www.gbgames.com/2020/10/13/announcing-new-holiday-dialogue-in-toytles-leaf-raking-v1-4-4/) - [Watch the 4th Annual Black in Gaming Awards](https://www.gbgames.com/2020/09/18/watch-the-4th-annual-black-in-gaming-awards/) - [Know Who Your Clients Are in Toytles: Leaf Raking v1.4.3](https://www.gbgames.com/2020/09/16/know-who-your-clients-are-in-toytles-leaf-raking-v1-4-3/) - [Toytles: Leaf Raking Progress Report - Status: In Game!](https://www.gbgames.com/2020/09/14/toytles-leaf-raking-progress-report-status-in-game/) - [Toytles: Leaf Raking Progress Report - Animation False Starts](https://www.gbgames.com/2020/09/07/toytles-leaf-raking-progress-report-animation-false-starts/) - [Toytles: Leaf Raking Progress Report - Still Creating Neighborhood Indicators](https://www.gbgames.com/2020/08/31/toytles-leaf-raking-progress-report-still-creating-neighborhood-indicators/) - [Toytles: Leaf Raking Progress Report - Creating Neighborhood Indicators](https://www.gbgames.com/2020/08/24/toytles-leaf-raking-progress-report-creating-neighborhood-indicators/) - [Chat with Grumpy Clients in Toytles: Leaf Raking v1.4.2](https://www.gbgames.com/2020/08/18/chat-with-grumpy-clients-in-toytles-leaf-raking-v1-4-2/) - [Toytles: Leaf Raking Progress Report - Grumpy Dialog and Release](https://www.gbgames.com/2020/08/17/toytles-leaf-raking-progress-report-grumpy-dialog-and-release/) - [Toytles: Leaf Raking Progress Report - Dialog Tagging and Filtering](https://www.gbgames.com/2020/08/10/toytles-leaf-raking-progress-report-dialog-tagging-and-filtering/) - [Is It Wrong to Ask My Son to Play His Own Game?](https://www.gbgames.com/2020/08/05/is-it-wrong-to-ask-my-son-to-play-his-own-game/) - [Toytles: Leaf Raking Progress Report - Streamlining and Planning](https://www.gbgames.com/2020/08/03/toytles-leaf-raking-progress-report-streamlining-and-planning/) - [Toytles: Leaf Raking Progress Report - Refactoring, Testing, and Vacationing](https://www.gbgames.com/2020/07/29/toytles-leaf-raking-progress-report-refactoring-testing-and-vacationing/) - [Play Toytles: Leaf Raking v1.4.1 - Now with More Personality!](https://www.gbgames.com/2020/07/21/play-toytles-leaf-raking-v1-4-1-now-with-more-personality/) - [Toytles: Leaf Raking Progress Report - A Little More Conversation](https://www.gbgames.com/2020/07/20/toytles-leaf-raking-progress-report-a-little-more-conversation/) - [Toytles: Leaf Raking Progress Report - Having a Dialog](https://www.gbgames.com/2020/07/13/toytles-leaf-raking-progress-report-more-dialog/) - [Say Hello to Toytles: Leaf Raking v1.4.0](https://www.gbgames.com/2020/07/07/say-hello-to-toytles-leaf-raking-v1-4-0/) - [Mere Hours Left for itch.io's Racial Justice Bundle](https://www.gbgames.com/2020/06/15/mere-hours-left-for-itch-ios-racial-justice-bundle/) - [Want Peace? Demand Justice](https://www.gbgames.com/2020/05/30/want-peace-demand-justice/) - [Happy Indie Day to Me](https://www.gbgames.com/2020/05/21/happy-indie-day-to-me/) - [A Guide to Toytles: Leaf Raking - Kid Safe: No violence](https://www.gbgames.com/2020/04/16/a-guide-to-toytles-leaf-raking-kid-safe-no-violence/) - [A Guide to Toytles: Leaf Raking - Kid Safe: No in-app purchases](https://www.gbgames.com/2020/04/10/a-guide-to-toytles-leaf-raking-kid-safe-no-in-app-purchases/) - [A Guide to Toytles: Leaf Raking - Kid Safe: No Ads](https://www.gbgames.com/2020/04/09/a-guide-to-toytles-leaf-raking-kid-safe-no-ads/) - [A Guide to Toytles: Leaf Raking - Your Home](https://www.gbgames.com/2020/04/08/a-guide-to-toytles-leaf-raking-your-home/) - [A Guide to Toytles: Leaf Raking - The Store](https://www.gbgames.com/2020/04/06/a-guide-to-toytles-leaf-raking-the-store/) - [A Guide to Toytles: Leaf Raking - The Town Map](https://www.gbgames.com/2020/04/03/a-guide-to-toytles-leaf-raking-the-town-map/) - [A Guide to Toytles: Leaf Raking - Time](https://www.gbgames.com/2020/04/02/a-guide-to-toytles-leaf-raking-time/) - [A Guide to Toytles: Leaf Raking - Energy](https://www.gbgames.com/2020/04/01/a-guide-to-toytles-leaf-raking-energy/) - [A Guide to Toytles: Leaf Raking - Weather](https://www.gbgames.com/2020/03/31/a-guide-to-toytles-leaf-raking-weather/) - [A Guide to Toytles: Leaf Raking - Yard Bags](https://www.gbgames.com/2020/03/30/a-guide-to-toytles-leaf-raking-yard-bags/) - [A Guide to Toytles: Leaf Raking - Rakes](https://www.gbgames.com/2020/03/29/a-guide-to-toytles-leaf-raking-rakes/) - [A Guide to Toytles: Leaf Raking - Yards](https://www.gbgames.com/2020/03/28/a-guide-to-toytles-leaf-raking-yards/) - [A Guide to Toytles: Leaf Raking - Clients & Neighbors](https://www.gbgames.com/2020/03/27/a-guide-to-toytles-leaf-raking-clients-neighbors/) - [A Guide to Toytles: Leaf Raking - Income](https://www.gbgames.com/2020/03/26/a-guide-to-toytles-leaf-raking-income/) - [A Guide to Toytles: Leaf Raking - How It Works](https://www.gbgames.com/2020/03/25/a-guide-to-toytles-leaf-raking-how-it-works/) - [Announcing: Toytles: Leaf Raking, Now Available on iOS](https://www.gbgames.com/2020/03/24/announcing-toytles-leaf-raking-now-available-on-ios/) - [Books I Have Read: A Social Strategy](https://www.gbgames.com/2020/03/16/books-i-have-read-a-social-strategy/) - [Games I Have Played: Kohan: Immortal Sovereigns](https://www.gbgames.com/2020/03/13/games-i-have-played-kohan-immortal-sovereigns/) - [Books I Have Read: Tools and Weapons](https://www.gbgames.com/2020/03/09/books-i-have-read-tools-and-weapons/) - [Screenshots Made Easy with Window Resizing Tool wmctrl](https://www.gbgames.com/2020/03/07/screenshots-made-easy-with-window-resizing-tool-wmctrl/) - [10 Years Later: Look Inside the Source of Terry Cavanagh's VVVVVV](https://www.gbgames.com/2020/01/13/10-years-later-look-inside-the-source-of-terry-cavanaghs-vvvvvv/) - [My 2019 In-Review and My 2020 Vision](https://www.gbgames.com/2020/01/10/my-2019-in-review-and-my-2020-vision/) - [Derek Yu's Updated Pixel Art Tutorial](https://www.gbgames.com/2019/12/19/derek-yus-updated-pixel-art-tutorial/) - [Come See Toytles: Leaf Raking and Continent Race at 60 FPS Fest](https://www.gbgames.com/2019/08/02/come-see-toytles-leaf-raking-and-continent-race-at-60-fps-fest/) - [Fixed SDL2 Android App Issue When Suspending and Resuming](https://www.gbgames.com/2018/11/26/fixed-sdl2-android-app-issue-when-suspending-and-resuming/) - [Slides from My Presentation at #dsmAgile: "You Are Not a Code Monkey So Stop Acting Like One!"](https://www.gbgames.com/2018/09/29/slides-from-my-presentation-at-dsmagile-you-are-not-a-code-monkey-so-stop-acting-like-one/) - [Come See Me Speak at dsmAgile on September 28th](https://www.gbgames.com/2018/09/19/come-see-me-speak-at-dsmagile-on-september-28th/) - [A Goodbye to Diego, My Favorite Pair Partner](https://www.gbgames.com/2018/07/29/a-goodbye-to-diego-my-favorite-pair-partner/) - [Don't Pigeonhole Me: In Defense of the Jack of All Trades](https://www.gbgames.com/2017/05/08/dont-pigeonhole-me-in-defense-of-the-jack-of-all-trades/) - [Sears Needs a Better Purpose, Vision, and Mission](https://www.gbgames.com/2017/04/20/sears-needs-a-better-purpose-vision-and-mission/) - [Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation](https://www.gbgames.com/2017/04/19/get-energized-and-stay-motivated-with-slides-from-my-april-18th-igda-des-moines-presentation/) - [See Me Present at IGDA Des Moines on Tuesday, April 18th](https://www.gbgames.com/2017/04/17/see-me-present-at-igda-des-moines-on-tuesday-april-18th/) - [Limiting Screen Time for Your Kids Isn't Necessary?](https://www.gbgames.com/2017/02/20/limiting-screen-time-for-your-kids-isnt-necessary/) - [Book Review: Behavioral Mathematics for Game AI by Dave Mark](https://www.gbgames.com/2017/02/13/book-review-behavioral-mathematics-for-game-ai-by-dave-mark/) - [How Much Do You Value Privacy and Security in the Apps You Use?](https://www.gbgames.com/2017/01/30/how-much-do-you-value-privacy-and-security-in-the-apps-you-use/) - [Looking Back on 2016; Looking Forward to 2017](https://www.gbgames.com/2017/01/23/looking-back-on-2016-looking-forward-to-2017/) - [Where To Donate Some Money Before the End of 2016](https://www.gbgames.com/2016/12/30/where-to-donate-some-money-before-the-end-of-2016/) - [Merry Christmas!](https://www.gbgames.com/2016/12/24/merry-christmas-6/) - [GBGames in 2006 vs 2016](https://www.gbgames.com/2016/12/23/gbgames-in-2006-vs-2016/) - [Geek Out with Me: A News Feed for Sim City 4](https://www.gbgames.com/2016/12/05/geek-out-with-me-a-news-feed-for-sim-city-4/) - [New Book on My Wishlist: Independent By Design](https://www.gbgames.com/2016/12/01/new-book-on-my-wishlist-independent-by-design/) - [Announcing: Toytles: Leaf Raking, Now Available on Google Play](https://www.gbgames.com/2016/10/28/announcing-toytles-leaf-raking-now-available-on-google-play/) - [Published on Google Play? Kinda. Not Really.](https://www.gbgames.com/2016/10/25/published-on-google-play-kinda-not-really/) - [Open Source Taxes](https://www.gbgames.com/2016/09/12/open-source-taxes/) - [Nah, I Think I'll Still Call Games Art](https://www.gbgames.com/2016/09/09/nah-i-think-ill-still-call-games-art/) - [The Internal Struggle on Doing Game Development Right](https://www.gbgames.com/2016/09/05/the-internal-struggle-on-doing-game-development-right/) - [Gearing Up for Release: Platform-specific Issues, Part 2](https://www.gbgames.com/2016/08/17/gearing-up-for-release-platform-specific-issues-part-2/) - [Gearing Up for Release: Platform-specific Issues](https://www.gbgames.com/2016/08/15/gearing-up-for-release-platform-specific-issues/) - [The Satisfaction of Building It Yourself](https://www.gbgames.com/2016/08/08/the-satisfaction-of-building-it-yourself/) - [Becoming an Accidental Fan](https://www.gbgames.com/2016/07/25/becoming-an-accidental-fan/) - [Creating Good Commit Messages for Your Project's Repo](https://www.gbgames.com/2016/07/18/creating-good-commit-messages-for-your-projects-repo/) - [Why Are American Police Carrying Out Executions against American Citizens? #BLM](https://www.gbgames.com/2016/07/07/why-are-american-police-carrying-out-executions-against-american-citizens-blm/) - [Shoveling Someone Else's Manure](https://www.gbgames.com/2016/07/06/shoveling-someone-elses-manure/) - [The Seventh Month of a Three Month Project](https://www.gbgames.com/2016/07/04/the-seventh-month-of-a-three-month-project/) - [Where Do You Find the Time to Play AND Make Games?](https://www.gbgames.com/2016/06/27/where-do-you-find-the-time-to-play-and-make-games/) - [A Book on Procedural Content Generation](https://www.gbgames.com/2016/06/20/a-book-on-procedural-content-generation/) - [Being a Real Ally for Marginalized People in the Game Industry](https://www.gbgames.com/2016/04/05/being-a-real-ally-for-marginalized-people-in-the-game-industry/) - [Nintendo Reveals Details, Pictures, and Official Name of NX](https://www.gbgames.com/2016/04/01/nintendo-reveals-details-pictures-and-official-name-of-nx/) - [My Blog Post on Running an Indie Business en Espanol](https://www.gbgames.com/2016/03/31/my-blog-post-on-running-an-indie-business-en-espanol/) - [We Should Pay Attention to Indie Game Development Failures](https://www.gbgames.com/2016/03/21/we-should-pay-attention-to-indie-game-development-failures/) - [Should You Work with a Publisher or Self-Publish? #NotGDC](https://www.gbgames.com/2016/03/16/should-you-work-with-a-publisher-or-self-publish-notgdc/) - [A Press Release Template for Indie Game Developers #NotGDC](https://www.gbgames.com/2016/03/15/a-press-release-template-for-indie-game-developers-notgdc/) - [Building an Enduring Game Development Business #NotGDC](https://www.gbgames.com/2016/03/14/building-an-enduring-game-development-business-notgdc/) - [Are You Also at #NotGDC? Let's Share Some Advice!](https://www.gbgames.com/2016/03/14/are-you-also-at-notgdc-lets-share-some-advice/) - [A Better Way to Write Platform-specific C++ Code](https://www.gbgames.com/2016/03/07/a-better-way-to-write-platform-specific-code/) - [Rami Ismail: You Don't Stand a Chance in Indie Game Development](https://www.gbgames.com/2016/02/29/rami-ismail-you-dont-stand-a-chance-in-indie-game-development/) - [Indie Developers Have Always Needed to Treat Their Businesses Like Businesses](https://www.gbgames.com/2016/02/22/indie-developers-have-always-needed-to-treat-their-businesses-like-businesses/) - [Hamburger Menus Are Annoying and Terrible](https://www.gbgames.com/2016/02/15/hamburger-menus-are-annoying-and-terrible/) - [Interview with Scott Anderson of Sledgehammer Games](https://www.gbgames.com/2016/02/01/interview-with-scott-anderson-of-sledgehammer-games/) - [The Systems Design of Tharsis](https://www.gbgames.com/2016/01/25/the-systems-design-of-tharsis/) - [How to Create a Game Development Project Plan](https://www.gbgames.com/2016/01/18/how-to-create-a-game-development-project-plan/) - [2016 Will Be Different](https://www.gbgames.com/2016/01/11/2016-will-be-different/) - [User Poetry: But Not Me](https://www.gbgames.com/2015/12/29/user-poetry-but-not-me/) - [Making Your Game Accessible to People Who Are Color Blind](https://www.gbgames.com/2015/12/21/making-your-game-accessible-to-people-who-are-color-blind/) - [Improving a Game's Design in Mere Minutes](https://www.gbgames.com/2015/12/07/improving-a-games-design-in-mere-minutes/) - [Syrian Refugees Are NOT Potentially Poisonous Grapes](https://www.gbgames.com/2015/11/20/syrian-refugees-are-not-potentially-poisonous-grapes/) - [Visualize Markov Chains in Action](https://www.gbgames.com/2015/11/18/visualize-markov-chains-in-action/) - [You Are Allowing Terrorists to Win by Giving in to Fear](https://www.gbgames.com/2015/11/16/you-are-allowing-terrorists-to-win-by-giving-in-to-fear/) - [Unit Tests Save The Day Again](https://www.gbgames.com/2015/11/11/unit-tests-save-the-day-again/) - [Global Day of Coderetreat is This Saturday](https://www.gbgames.com/2015/11/09/global-day-of-coderetreat-is-this-saturday/) - [You Are NOT a Code Monkey, So Stop Acting Like One](https://www.gbgames.com/2015/10/26/you-are-not-a-code-monkey-so-stop-acting-like-one/) - [Code Katas Shouldn't Be Called Katas](https://www.gbgames.com/2015/10/19/code-katas-shouldnt-be-called-katas/) - [How to Apologize Correctly](https://www.gbgames.com/2015/09/04/how-to-apologize-correctly/) - [The Neat Little Experiments of Ludum Dare Entries #LDJam](https://www.gbgames.com/2015/08/31/the-neat-little-experiments-of-ludum-dare-entries-ldjam/) - [Development Strategies for Game Jams #LDJam](https://www.gbgames.com/2015/08/27/development-strategies-for-game-jams-ldjam/) - [LD33: Free Me, You Idiots! Ported to Android! #LDJam](https://www.gbgames.com/2015/08/26/ld33-free-me-you-idiots-ported-to-android-ldjam/) - [LD33: Free Me, You Idiots! Ported to Windows #LDJam](https://www.gbgames.com/2015/08/25/ld33-free-me-you-idiots-ported-to-windows-ldjam/) - [Take Seriously the Responsibility of Game Creation #LDJam](https://www.gbgames.com/2015/08/25/take-seriously-the-responsibility-of-game-creation-ldjam/) - [LD33: Free Me, You Idiots! Development Time Lapse #LDJam](https://www.gbgames.com/2015/08/23/ld33-free-me-you-idiots-development-time-lapse-ldjam/) - [LD33: SUBMITTED! #LDJam](https://www.gbgames.com/2015/08/23/ld33-submitted-ldjam/) - [LD33: We're Getting Tired, but We're Gonna Make It! #LDJam](https://www.gbgames.com/2015/08/23/ld33-were-getting-tired-but-were-gonna-make-it-ldjam/) - [LD33: Ok, This Might Work Out After All #LDJam](https://www.gbgames.com/2015/08/22/ld33-ok-this-might-work-out-after-all-ldjam/) - [LD33: This Is the Point Where It Can All Go So Horribly Wrong #LDJam](https://www.gbgames.com/2015/08/22/ld33-this-is-the-point-where-it-can-all-go-so-horribly-wrong-ldjam/) - [LD33: Lunch Break and Progress Shots #LDJam](https://www.gbgames.com/2015/08/22/ld33-lunch-break-and-progress-shots-ldjam/) - [LD33: Breakfast, a Nap, and Some Ideas #LDJam](https://www.gbgames.com/2015/08/22/ld33-breakfast-a-nap-and-some-ideas-ldjam/) - [LD33: UI Mock-up #LDJam](https://www.gbgames.com/2015/08/22/ld33-ui-mock-up-ldjam/) - [LD33: Paper Prototype So Far #LDJam](https://www.gbgames.com/2015/08/22/ld33-paper-prototype-so-far-ldjam/) - [LD33: Good Morning, Ludum Dare! #LDJam](https://www.gbgames.com/2015/08/22/ld33-good-morning-ludum-dare-ldjam/) - [LD33: An Imprisoned (and Ambitious!) Evil #LDJam](https://www.gbgames.com/2015/08/21/ld33-an-imprisoned-and-ambitious-evil-ldjam/) - [LD33: Some Monster Concept Art and Milestone Deadlines #LDJam](https://www.gbgames.com/2015/08/21/ld33-some-monster-concept-art-and-milestone-deadlines-ldjam/) - [LD33: It's Started! And the Theme is: You Are the Monster #LDJam](https://www.gbgames.com/2015/08/21/ld33-its-started-and-the-theme-is-you-are-the-monster-ldjam/) - [LD33: Yeaaaaaaaah! I'm in! #LDJam](https://www.gbgames.com/2015/08/21/ld33-yeaaaaaaaah-im-in-ldjam/) - [My History of Game Jams, Part III #LDJam](https://www.gbgames.com/2015/08/21/my-history-of-game-jams-part-iii-ldjam/) - [My History of Game Jams, Part II #LDJam](https://www.gbgames.com/2015/08/20/my-history-of-game-jams-part-ii-ldjam/) - [My History with Game Jams #LDJam](https://www.gbgames.com/2015/08/19/my-history-with-game-jams-ldjam/) - [People Play Games in Ways We May Not Anticipate](https://www.gbgames.com/2015/08/18/people-play-games-in-ways-we-may-not-anticipate/) - [Cats and Game Prototypes Do Not Mix](https://www.gbgames.com/2015/08/14/cats-and-game-prototypes-do-not-mix/) - [Game Design Analysis: Let's Play Tic-Tac-Toe](https://www.gbgames.com/2015/08/13/game-design-analysis-lets-play-tic-tac-toe/) - [Remember the Good Ol' Days Before Social Media?](https://www.gbgames.com/2015/08/12/remember-the-good-ol-days-before-social-media/) - [Clinical Trials for Games? Brain Games Based on Real Science](https://www.gbgames.com/2015/08/11/clinical-trials-for-games/) - [Keeping a Programming Journal #nfjs](https://www.gbgames.com/2015/08/09/keeping-a-programming-journal-nfjs/) - [Behind the Scenes with Bhaloidam](https://www.gbgames.com/2015/08/08/behind-the-scenes-with-bhaloidam/) - [I'm Going to the No Fluff Just Stuff Conference Today #NFJS](https://www.gbgames.com/2015/08/07/im-going-to-the-no-fluff-just-stuff-conference-today-nfjs/) - [How Long Does It Take to Make a Game?](https://www.gbgames.com/2015/08/06/how-long-does-it-take-to-make-a-game/) - [Making Core Game Design Choices](https://www.gbgames.com/2015/08/05/making-core-game-design-choices/) - [Make Better Games by Ignoring Games?](https://www.gbgames.com/2015/08/04/make-better-games-by-ignoring-games/) - [You Can Now Start Submitting Your Games to IGF 2016](https://www.gbgames.com/2015/08/03/you-can-now-start-submitting-your-games-to-igf-2016/) - [Five Nights at Freddy's Creator Has Constructive Criticism for His Critics](https://www.gbgames.com/2015/07/30/five-nights-at-freddys-creator-has-constructive-criticism-for-his-critics/) - [You've Decided to Make a Game; Enjoy the Process](https://www.gbgames.com/2015/07/30/youve-decided-to-make-a-game-enjoy-the-process/) - [What Do Your Game Designs Say On Your Behalf?](https://www.gbgames.com/2015/07/29/what-do-your-game-designs-say-on-your-behalf/) - [What Do You Wish You Knew More About?](https://www.gbgames.com/2015/07/28/what-do-you-wish-you-knew-more-about/) - [Can Games Address the Vocabulary Gap?](https://www.gbgames.com/2015/07/27/can-games-address-the-vocabulary-gap/) - [Dealing with Game Designer's Block](https://www.gbgames.com/2015/07/26/dealing-with-game-designers-block/) - [You Have to Actually Do the Work to Claim You Can Do It](https://www.gbgames.com/2015/07/25/you-have-to-actually-do-the-work-to-claim-you-can-do-it/) - [Creative Commons Has a Kickstarter Project to Create a Book About Open Business Models](https://www.gbgames.com/2015/07/24/creative-commons-has-a-kickstarter-project-to-create-a-book-about-open-business-models/) - [The Great Gatsby Was a Flop; How's Your Game?](https://www.gbgames.com/2015/07/23/the-great-gatsby-was-a-flop-hows-your-game/) - [Valuable Books on Game Design](https://www.gbgames.com/2015/07/22/valuable-books-on-game-design/) - [How to Find Indies in Iowa](https://www.gbgames.com/2015/07/21/how-to-find-indies-in-iowa/) - [Letting Go of Negativity](https://www.gbgames.com/2015/07/17/letting-go-of-negativity/) - [Setting Effort-based Goals vs Outcome-based Goals](https://www.gbgames.com/2015/07/16/setting-effort-based-goals-vs-outcome-based-goals/) - [Another Reminder about the 1st Amendment to the U.S. Constitution](https://www.gbgames.com/2015/07/15/another-reminder-about-the-1st-amendment-to-the-u-s-constitution/) - [Probability for Game Designers](https://www.gbgames.com/2015/07/14/probability-for-game-designers/) - [Anyone Can Create, and They Do: Your Design Choices Matter](https://www.gbgames.com/2015/07/13/anyone-can-create-and-they-do-your-design-choices-matter/) - [How Supreme Commander Handled Rendering](https://www.gbgames.com/2015/07/12/how-supreme-commander-handled-rendering/) - [Taking Advantage of Downtime #8035dsm](https://www.gbgames.com/2015/07/11/taking-advantage-of-downtime-8035dsm/) - [Looking for Outside Approval](https://www.gbgames.com/2015/07/10/looking-for-outside-approval/) - [Do You Keep Design Notes on Games You Play?](https://www.gbgames.com/2015/07/09/do-you-keep-design-notes-on-games-you-play/) - [You Make Time; You Don't Find Time](https://www.gbgames.com/2015/07/08/you-make-time-you-dont-find-time/) - [We're Over Halfway Through 2015. 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[Isometric Pixel Art Cheat Sheet](https://www.gbgames.com/2014/11/11/isometric-pixel-art-cheat-sheet/) - [Pictionary Junior Rules Are Weird](https://www.gbgames.com/2014/11/07/pictionary-junior-rules-are-weird/) - [Book Review: Game Design Workshop, 3rd Edition by Tracy Fullerton #GDWW](https://www.gbgames.com/2014/11/05/book-review-game-design-workshop-3rd-edition-by-tracy-fullerton/) - [Game Design Workshop Wednesday Exercise 7.9: Creating a Prototype #GDWW](https://www.gbgames.com/2014/10/29/game-design-workshop-wednesday-exercise-7-9-creating-a-prototype-gdww/) - [Game Design Workshop Wednesday Exercise 2.9: Applying the Lessons #GDWW](https://www.gbgames.com/2014/10/22/game-design-workshop-wednesday-exercise-2-9-applying-the-lessons-gdww/) - [GOG Galaxy: The DRM-Free Online Gaming Platform](https://www.gbgames.com/2014/10/16/gog-galaxy-the-drm-free-online-gaming-platform/) - [Game Design Workshop Wednesday Exercise 2.8: Gripping Stories #GDWW](https://www.gbgames.com/2014/10/15/game-design-workshop-wednesday-exercise-2-8-gripping-stories-gdww/) - [Game Design Workshop Wednesday Exercise 2.7: Premise #GDWW](https://www.gbgames.com/2014/10/08/game-design-workshop-wednesday-exercise-2-7-premise-gdww/) - [RIP Saturday Morning Cartoons](https://www.gbgames.com/2014/10/06/rip-saturday-morning-cartoons/) - [Game Design Workshop Wednesday Exercise 2.6: Challenging Games #GDWW](https://www.gbgames.com/2014/10/01/game-design-workshop-wednesday-exercise-2-6-challenging-games-gdww/) - [Game Design Workshop Wednesday Exercise 2.4: Rules #GDWW](https://www.gbgames.com/2014/09/17/game-design-workshop-wednesday-exercise-2-4-rules-gdww/) - [Game Design Workshop Wednesday Exercise 2.3: Objectives #GDWW](https://www.gbgames.com/2014/09/10/game-design-workshop-wednesday-exercise-2-3-objectives-gdww/) - [Game Design Workshop Wednesday Exercise 2.2: Players #GDWW](https://www.gbgames.com/2014/09/03/game-design-workshop-wednesday-exercise-2-2-players-gdww/) - [Game Design Workshop Wednesday Exercise 2.1: Think of a Game #GDWW](https://www.gbgames.com/2014/08/27/game-design-workshop-wednesday-exercise-2-1-think-of-a-game-gdww/) - [Game Design Workshop Wednesday Exercise 1.5: Childhood Games #GDWW](https://www.gbgames.com/2014/08/20/game-design-workshop-wednesday-exercise-1-5-childhood-games-gdww/) - [Game Design Workshop Wednesday Exercise 1.4: Game Journal #GDWW](https://www.gbgames.com/2014/08/13/game-design-workshop-wednesday-exercise-1-4-game-journal-gdww/) - [Game Design Workshop Wednesday Exercise 1.3: Your Life as a Game #GDWW](https://www.gbgames.com/2014/08/06/game-design-workshop-wednesday-exercise-1-3-your-life-as-a-game-gdww/) - [Game Design Workshop Wednesday Exercise 1.2: D.O.A. #GDWW](https://www.gbgames.com/2014/07/30/game-design-workshop-wednesday-exercise-1-2-d-o-a-gdww/) - [Game Design Workshop Wednesday Exercise 1.1: Become a Tester #GDWW](https://www.gbgames.com/2014/07/23/game-design-workshop-wednesday-exercise-1-1-become-a-tester-gdww/) - [More Game Mechanic and Algorithm Visualizations](https://www.gbgames.com/2014/07/18/more-game-mechanic-and-algorithm-visualizations/) - [Introducing Game Design Workshop Wednesdays #GDWW](https://www.gbgames.com/2014/07/16/introducing-game-design-workshop-wednesdays/) - [Why Does Your Game App Need My Browser History and Photos?](https://www.gbgames.com/2014/07/11/why-does-your-game-app-need-my-browser-history-and-photos/) - [Controversy over 2nd Mighty No. 9 Funding Campaign?](https://www.gbgames.com/2014/07/07/controversy-over-2nd-mighty-no-9-funding-campaign/) - [Playing The Legend of Zelda: Wind Waker for the First Time](https://www.gbgames.com/2014/06/20/playing-the-legend-of-zelda-wind-waker-for-the-first-time/) - [New Video Blog of Indie Games on IndieGameADay.com](https://www.gbgames.com/2014/06/18/new-video-blog-of-indie-games-on-indiegameaday-com/) - [An Inspiring Indie Story: Team Football's Licensing Deals](https://www.gbgames.com/2014/06/16/an-inspiring-indie-story-team-footballs-licensing-deals/) - [Advertising Your Game on YouTube](https://www.gbgames.com/2014/06/13/advertising-your-game-on-youtube/) - [Video of My Talk On The Importance of Purpose, Mission, and Vision](https://www.gbgames.com/2014/06/05/video-of-my-talk-on-the-importance-of-purpose-mission-and-vision/) - [Reminder: Come to My Lunch and Learn Presentation on May 29th](https://www.gbgames.com/2014/05/27/reminder-come-to-my-lunch-and-learn-presentation-on-may-29th/) - [A Recipe for Meaningful Gamification](https://www.gbgames.com/2014/05/23/a-recipe-for-meaningful-gamification/) - [Learn Computer Science, Not Coding](https://www.gbgames.com/2014/05/21/learn-computer-science-not-coding/) - [Are Your Game Mechanics Off Balance?](https://www.gbgames.com/2014/05/19/are-your-game-mechanics-off-balance/) - [See Me Present at StartupCity Des Moines on May 29th](https://www.gbgames.com/2014/05/16/come-see-me-present-at-startupcity-des-moines-on-may-29th/) - [Ooh, Some Pixel Art Tutorials!](https://www.gbgames.com/2014/05/14/pixel-art-tutorials/) - [Public Domain Jam Next Weekend #PDJam](https://www.gbgames.com/2014/05/12/public-domain-jam-next-weekend-pdjam/) - [Ship on iOS or Android First?](https://www.gbgames.com/2014/05/09/ship-on-ios-or-android-first/) - [Book Review: Designing Games by Tynan Sylvester](https://www.gbgames.com/2014/05/07/book-review-designing-games-by-tynan-sylvester/) - [Accessibility and Inclusion in Games: #AccessibilityJam Starts This Weekend](https://www.gbgames.com/2014/05/05/accessibility-and-inclusion-in-games-accessibilityjam-starts-this-weekend/) - [Avoiding Player Elimination in Game Design](https://www.gbgames.com/2014/05/02/avoiding-player-elimination-in-game-design/) - [Game Design Pro Tip: Don't Ban Specific Activities](https://www.gbgames.com/2014/04/30/game-design-pro-tip-dont-ban-specific-activities/) - [How to DWYSYWD](https://www.gbgames.com/2014/04/28/how-to-dwysywd/) - [Explore Game Mechanics Interactively At This New Site](https://www.gbgames.com/2014/04/25/explore-game-mechanics-interactively-at-this-new-site/) - [95% Off for Game Development Course Bundle](https://www.gbgames.com/2014/04/23/95-off-for-game-development-course-bundle/) - [The Best Conference I've Ever Been To #ELSummit14](https://www.gbgames.com/2014/04/21/the-best-conference-ive-ever-been-to-elsummit14/) - [Learning Game Software Architecture](https://www.gbgames.com/2014/04/14/learning-game-software-architecture/) - [The Indie Interview Series](https://www.gbgames.com/2014/04/11/the-indie-interview-series/) - [Anyone Going to the Extreme Leadership Summit?](https://www.gbgames.com/2014/04/09/anyone-going-to-the-extreme-leadership-summit/) - [How to Be Prolific](https://www.gbgames.com/2014/04/07/how-to-be-prolific/) - [Free Programming Books](https://www.gbgames.com/2014/04/04/free-programming-books/) - [The First 20 Hours of Learning](https://www.gbgames.com/2014/04/02/the-first-20-hours-of-learning/) - [Is There Creativity in Programming?](https://www.gbgames.com/2014/03/31/is-there-creativity-in-programming/) - [Converting from UnitTest++ to Google Test](https://www.gbgames.com/2014/03/28/converting-from-unittest-to-google-test/) - [A Shameful Game Backlog, or a Glorious Library?](https://www.gbgames.com/2014/03/26/a-shameful-game-backlog-or-a-glorious-library/) - [On Game Narrative, Again](https://www.gbgames.com/2014/03/24/on-game-narrative-again/) - [GOG.com Finally to Offer Linux-based Games](https://www.gbgames.com/2014/03/21/gog-com-finally-to-offer-linux-based-games/) - [Plot Ignored + Unfinished Games = Useless Effort?](https://www.gbgames.com/2014/03/19/plot-ignored-unfinished-games-useless-effort/) - [Merry Christmas, Indies!](https://www.gbgames.com/2013/12/25/merry-christmas-indies-2/) - [November #1GAM Entry: Raking Leaves](https://www.gbgames.com/2013/11/30/november-1gam-entry-raking-leaves/) - [October #1GAM Entry: Candypreneur](https://www.gbgames.com/2013/11/01/october-1gam-entry-candypreneur/) - [What Do Early Risers Do Better?](https://www.gbgames.com/2013/10/14/what-do-early-risers-do-better/) - [September #1GAM Entry: Hextrap](https://www.gbgames.com/2013/10/01/september-1gam-entry-hextrap/) - [Live-action Glitchiness](https://www.gbgames.com/2013/09/29/live-action-glitchiness/) - [Shipping Beats Perfection](https://www.gbgames.com/2013/09/27/shipping-beats-perfection/) - [Any Indies in the Reno Area Want to Meet? #isvcon](https://www.gbgames.com/2013/09/20/any-indies-in-the-reno-area-want-to-meet-isvcon/) - [September #1GAM: A Puzzle Game](https://www.gbgames.com/2013/09/11/september-1gam-a-puzzle-game/) - [Aim for Purposeful Artistry, or "Just Be Games"?](https://www.gbgames.com/2013/09/02/aim-for-purposeful-artistry-or-just-be-games/) - [August #1GAM Entry: Eye Contact](https://www.gbgames.com/2013/08/31/august-1gam-entry-eye-contact/) - [On Free Games, the "Gamer" Label, and the Health of the Game Industry](https://www.gbgames.com/2013/08/26/on-free-games-the-gamer-label-and-the-health-of-the-game-industry/) - [A Reminder that Gaming Is as Old as Civilization](https://www.gbgames.com/2013/08/15/a-reminder-that-gaming-is-as-old-as-civilization/) - [July #1GAM Entry: Shipwrecked](https://www.gbgames.com/2013/07/31/july-1gam-entry-shipwrecked/) - [July #1GAM: A Hundred Thousand Bottles Washed Up On the Shore](https://www.gbgames.com/2013/07/25/july-1gam-a-hundred-thousand-bottles-washed-up-on-the-shore/) - [My Sexy and Provocative Stop That Hero! Ad](https://www.gbgames.com/2013/07/23/my-sexy-and-provocative-stop-that-hero-ad/) - [The Stop That Hero! Birthday Sale](https://www.gbgames.com/2013/07/22/the-stop-that-hero-birthday-sale/) - [July #1GAM: Keepin' Up With the Joneses](https://www.gbgames.com/2013/07/17/july-1gam-keepin-up-with-the-joneses/) - [July #1GAM: I'm Pickin' Up What You're Puttin' Down](https://www.gbgames.com/2013/07/11/july-1gam-im-pickin-up-what-youre-puttin-down/) - [Happy Independence Day!](https://www.gbgames.com/2013/07/04/happy-independence-day-2/) - [July #1GAM: Castaway Exhaustion, Meters, and Richer Experiences](https://www.gbgames.com/2013/07/03/july-1gam-castaway-exhaustion-and-meters/) - [June #1GAM Entry: Dark Horse](https://www.gbgames.com/2013/06/29/june-1gam-entry-dark-horse/) - [June #1GAM: Swimming and Boulders; Also, Is It Too Ambitious?](https://www.gbgames.com/2013/06/25/june-1gam-swimming-and-boulders-also-is-it-too-ambitious/) - [June #1GAM: A Huge Island with Coconut Trees](https://www.gbgames.com/2013/06/19/june-1gam-a-huge-island-with-coconut-trees/) - [June #1GAM: Islands and Messages](https://www.gbgames.com/2013/06/13/june-1gam-islands-and-messages/) - [June #1GAM: We're Walking, Here!](https://www.gbgames.com/2013/06/12/june-1gam-were-walking-here/) - [Why Should I Compare My Efforts to Yours?](https://www.gbgames.com/2013/06/11/why-should-i-compare-my-efforts-to-yours/) - [What Is Wrong With Internet Society? #BeBetterStewards](https://www.gbgames.com/2013/06/10/what-is-wrong-with-internet-society-bebetterstewards/) - [June #1GAM: We Need a Castaway](https://www.gbgames.com/2013/06/06/june-1gam-we-need-a-castaway/) - [June #1GAM: I Think I'll Do Line-Of-Sight](https://www.gbgames.com/2013/06/05/june-1gam-i-think-ill-do-line-of-sight/) - [Keeping Your Goals In Front Of You](https://www.gbgames.com/2013/06/04/keeping-your-goals-in-front-of-you/) - [May #1GAM Entry: Hungry Frogs](https://www.gbgames.com/2013/05/31/may-1gam-entry-hungry-frogs/) - [My May #1GAM: Now You Can Eat Flies](https://www.gbgames.com/2013/05/29/my-may-1gam-now-you-can-eat-flies/) - [My May #1GAM: Now with Lily Pads and Water Hazards](https://www.gbgames.com/2013/05/29/my-may-1gam-now-with-lily-pads-and-water-hazards/) - [My May #1GAM's Progress](https://www.gbgames.com/2013/05/23/my-may-1gams-progress/) - [April #1GAM Entry: Toytles Colors](https://www.gbgames.com/2013/04/24/april-1gam-entry-toytles-colors/) - [The Linux Game Tome Is Shutting Down](https://www.gbgames.com/2013/04/15/the-linux-game-tome-is-shutting-down/) - [Taking Responsibility For Your Code](https://www.gbgames.com/2013/04/09/taking-responsibility-for-your-code/) - [March #1GAM Entry: The New Worlds](https://www.gbgames.com/2013/03/29/march-1gam-entry-the-new-worlds/) - [Jumping Into The March #1GAM Project](https://www.gbgames.com/2013/03/07/jumping-into-the-march-1gam-project/) - [February #1GAM Entry: Electomagnetic Play](https://www.gbgames.com/2013/02/28/february-1gam-entry-electomagnetic-play/) - [I Have a Day Job Again](https://www.gbgames.com/2013/02/18/i-have-a-day-job-again/) - [January #1GAM Entry: Walls and Armies](https://www.gbgames.com/2013/01/31/january-1gam-entry-walls-and-armies/) - [I Received My #LD48 Gift Exchange Gift!](https://www.gbgames.com/2012/12/31/i-received-my-ld48-gift-exchange-gift/) - [Merry Christmas, Indies!](https://www.gbgames.com/2012/12/24/merry-christmas-indies/) - [12 Games in 12 Months #OneGameAMonth](https://www.gbgames.com/2012/12/13/12-games-in-12-months-onegameamonth/) - [The Response to the Humble THQ Bundle](https://www.gbgames.com/2012/12/03/the-response-to-the-humble-thq-bundle/) - [2012 Ludum Dare Gift Exchange](https://www.gbgames.com/2012/11/29/2012-ludum-dare-gift-exchange/) - [Vote to Ensure You Get Political Mailings Next Time](https://www.gbgames.com/2012/11/05/vote-to-ensure-you-get-political-mailings-next-time/) - [The 2012 0h Game Jam](https://www.gbgames.com/2012/11/03/the-2012-0h-game-jam/) - [Breaking Down the Design of Final Fantasy 6](https://www.gbgames.com/2012/10/26/breaking-down-the-design-of-final-fantasy-6/) - [LD24: Evolution Game Post Mortem #LD48](https://www.gbgames.com/2012/10/12/ld24-evolution-game-post-mortem-ld48/) - [Join Me in the Weekly GBGames Game Dev Co-op Hour](https://www.gbgames.com/2012/10/08/join-me-in-the-weekly-gbgames-game-dev-co-op-hour/) - [The Third Ludum Dare October Challenge](https://www.gbgames.com/2012/10/01/the-third-ludum-dare-october-challenge/) - [Iowa Game Developer Meetup for October](https://www.gbgames.com/2012/10/01/iowa-game-developer-meetup/) - [Why Indies Rule: An FTL Purchase Mistake](https://www.gbgames.com/2012/09/28/why-indies-rule-an-ftl-purchase-mistake/) - [Why Is It So Difficult to Submit Games to Linux Gaming Sites?](https://www.gbgames.com/2012/09/19/why-is-it-so-difficult-to-submit-games-to-linux-gaming-sites/) - [LD24: Development Timelapse, or The Evolution of My Game #LD48](https://www.gbgames.com/2012/08/27/ld24-development-timelapse-or-the-evolution-of-my-game-ld48/) - [LD24: FINISHED! #LD48](https://www.gbgames.com/2012/08/26/ld24-finished-ld48/) - [LD24: Bug-killing Game Play #LD48](https://www.gbgames.com/2012/08/26/ld24-bug-killing-game-play-ld48/) - [LD24: Sub Sandwich and Enemies #LD48](https://www.gbgames.com/2012/08/26/ld24-sub-sandwich-and-enemies-ld48/) - [LD24: Deadly Boulders #LD48](https://www.gbgames.com/2012/08/25/ld24-deadly-boulders-ld48/) - [LD24: A Second Dinner Today? #LD48](https://www.gbgames.com/2012/08/25/ld24-a-second-dinner-today-ld48/) - [LD#24: Pasta Power and Designs #LD48](https://www.gbgames.com/2012/08/25/ld24-pasta-power-and-designs-ld48/) - [LD24: The Player's Tank #LD48](https://www.gbgames.com/2012/08/25/ld24-the-players-tank-ld48/) - [LD24: Lunch and Evolutionary Plans #LD48](https://www.gbgames.com/2012/08/25/ld24-lunch-and-evolutionary-plans-ld48/) - [LD#24: Evolutionary Scrolling Grass #LD48](https://www.gbgames.com/2012/08/25/ld24-evolutionary-scrolling-grass-ld48/) - [LD24: Another LD Casualty! #LD48](https://www.gbgames.com/2012/08/25/ld24-another-ld-casualty-ld48/) - [LD24: Breakfast the First! #LD48](https://www.gbgames.com/2012/08/25/ld24-breakfast-the-first-ld48/) - [LD24: Slept On It #LD48](https://www.gbgames.com/2012/08/25/ld24-slept-on-it-ld48/) - [LD24: Evolution Actually Made it! #LD48](https://www.gbgames.com/2012/08/24/ld24-evolution-actually-made-it-ld48/) - [Pre-Compo Checklist for Ludum Dare #LD48](https://www.gbgames.com/2012/08/24/pre-compo-checklist-for-ludum-dare-ld48/) - [Flipcode Is Back?](https://www.gbgames.com/2012/08/23/flipcode-is-back/) - [Ludum Dare #24: Are You In?](https://www.gbgames.com/2012/08/21/ludum-dare-24-are-you-in/) - [Support Deirdra Kiai's Pamplemousse](https://www.gbgames.com/2012/08/16/support-deirdra-kiais-pamplemousse/) - [The Localization of Zelda](https://www.gbgames.com/2012/08/15/the-localization-of-zelda/) - [Living on Purpose: Prolific Creation](https://www.gbgames.com/2012/08/07/living-on-purpose-prolific-creation/) - [Kickstarter Is For Market Research](https://www.gbgames.com/2012/07/20/kickstarter-is-for-market-research/) - [Living on Purpose: Encouraged and Supported Creativity](https://www.gbgames.com/2012/06/27/living-on-purpose-encouraged-and-supported-creativity/) - [See Me At ISVCon Next Month, Plus Registration Discount](https://www.gbgames.com/2012/06/21/see-me-at-isvcon-next-month-plus-registration-discount/) - [Living on Purpose: A Joyful Life of Freedom](https://www.gbgames.com/2012/06/20/living-on-purpose-a-joyful-life-of-freedom/) - [Sell More Software with the Software Marketing Glossary](https://www.gbgames.com/2012/06/13/sell-more-software-with-the-software-marketing-glossary/) - [Life Achievement: Co-op Mode Unlocked](https://www.gbgames.com/2012/05/26/co-op-mode-unlocked/) - [Living on Purpose: Insatiable Curiosity](https://www.gbgames.com/2012/05/21/living-on-purpose-insatiable-curiosity/) - [Living on Purpose: Continuous Learning](https://www.gbgames.com/2012/05/15/living-on-purpose-continuous-learning/) - [Living on Purpose: Powered By a Healthy Body](https://www.gbgames.com/2012/05/09/living-on-purpose-powered-by-a-healthy-body/) - [Habitually Living on Purpose](https://www.gbgames.com/2012/05/07/habitually-living-on-purpose/) - [Why I'm Glad I Didn't Try to Create a Kickstarter Campaign](https://www.gbgames.com/2012/04/19/why-im-glad-i-didnt-try-to-create-a-kickstarter-campaign/) - [A New Direction for "Stop That Hero!"](https://www.gbgames.com/2012/04/01/a-new-direction-for-stop-that-hero/) - [I Need to Prepare for Anniversaries Better](https://www.gbgames.com/2012/03/22/i-need-to-prepare-for-anniversaries-better/) - [Did You Know The IGDA Has a Healthcare Plan?](https://www.gbgames.com/2012/03/09/did-you-know-the-igda-has-a-healthcare-plan/) - [GDC Badge Pro Tips](https://www.gbgames.com/2012/02/27/gdc-badge-pro-tips/) - [Hear Me Speak Live at the University of Iowa](https://www.gbgames.com/2012/02/23/hear-me-speak-live-at-the-university-of-iowa/) - [Filling a No-longer-served Niche](https://www.gbgames.com/2012/02/10/filling-a-no-longer-served-niche/) - [The Future Is Disorienting](https://www.gbgames.com/2012/02/08/the-future-is-disorienting/) - [An Online Conference You Can Attend #AltDevConf](https://www.gbgames.com/2012/02/06/an-online-conference-you-can-attend-altdevconf/) - [Linux Game Publishing CEO Steps Down](https://www.gbgames.com/2012/02/02/linux-game-publishing-ceo-steps-down/) - [Is Asking Customers to Pre-order a Bad Thing?](https://www.gbgames.com/2012/02/01/is-asking-customers-to-pre-order-a-bad-thing/) - [My Offsite Backup Solutions](https://www.gbgames.com/2012/01/27/my-offsite-backup-solutions/) - [Indie Maintenance and Disaster Plans](https://www.gbgames.com/2012/01/25/indie-maintenance-and-disaster-plans/) - [Why I Am Against SOPA/PIPA](https://www.gbgames.com/2012/01/23/why-i-am-against-sopapipa/) - [Integrating LodePNG with an SDL Project](https://www.gbgames.com/2012/01/09/integrating-lodepng-with-an-sdl-project/) - [Prototype-ready Art Assets for Game Programmers](https://www.gbgames.com/2012/01/02/prototype-ready-art-assets-for-game-programmers/) - [Reviewed: 2011; Previewed: Next Year](https://www.gbgames.com/2012/01/01/reviewed-2011-previewed-next-year/) - [Merry Christmas!](https://www.gbgames.com/2011/12/25/merry-christmas-4/) - [Announcing the Stop That Hero! Alpha](https://www.gbgames.com/2011/12/21/announcing-the-stop-that-hero-alpha/) - [Happy Thanksgiving!](https://www.gbgames.com/2011/11/24/happy-thanksgiving-4/) - [Why It Is Important to Document Even the Smallest Decisions](https://www.gbgames.com/2011/11/23/why-it-is-important-to-document-even-the-smallest-decisions/) - [Do You Have $9 to Kickstart Bhaloidam?](https://www.gbgames.com/2011/10/24/do-you-have-9-to-kickstart-bhaloidam/) - [Getting Used to Accepting Payments](https://www.gbgames.com/2011/09/30/getting-used-to-accepting-payments/) - [Stop That Hero! Development Summary](https://www.gbgames.com/2011/09/27/stop-that-hero-development-summary/) - [Where Were You On September 11th, 2001?](https://www.gbgames.com/2011/09/11/where-were-you-on-september-11th-2001/) - [See Stop That Hero! in Chicago](https://www.gbgames.com/2011/08/19/see-stop-that-hero-in-chicago/) - [Meaningful Game Play Game Jam](https://www.gbgames.com/2011/08/12/meaningful-game-play-game-jam/) - [Should Indies Make Bigger Games?](https://www.gbgames.com/2011/07/18/should-indies-make-bigger-games/) - [A Summary of Recent Stop That Hero! Developments](https://www.gbgames.com/2011/07/06/a-summary-of-recent-stop-that-hero-developments/) - [Stop That Hero! Dev Video: Slimes Throw Chests??](https://www.gbgames.com/2011/06/06/stop-that-hero-dev-video-slimes-throw-chests/) - [The End of the World](https://www.gbgames.com/2011/05/21/the-end-of-the-world/) - [Continuing Development on Stop That Hero!](https://www.gbgames.com/2011/05/09/continuing-development-on-stop-that-hero/) - [LD20: Hot Potato Windows Port Now Available!](https://www.gbgames.com/2011/05/04/ld20-hot-potato-windows-port-now-available/) - [LD20: Hot Potato Development Time Lapse](https://www.gbgames.com/2011/05/02/ld20-hot-potato-development-time-lapse/) - [LD20: Hot Potato is Finished](https://www.gbgames.com/2011/05/02/ld20-hot-potato-is-finished/) - [LD20: Passing Through Chains of Entities Works Now](https://www.gbgames.com/2011/05/02/ld20-passing-through-chains-of-entities-works-now/) - [LD20: Multiple Couriers Can Move In One Phase](https://www.gbgames.com/2011/05/02/ld20-multiple-couriers-can-move-in-one-phase/) - [LD20: The Thrill of Victory, the Agony of Defeat](https://www.gbgames.com/2011/05/02/ld20-the-thrill-of-victory-the-agony-of-defeat/) - [LD20: Looks Like Another Jam Entry for Me](https://www.gbgames.com/2011/05/01/ld20-looks-like-another-jam-entry-for-me/) - [LD20: Moving Couriers and Game Play](https://www.gbgames.com/2011/05/01/ld20-moving-couriers-and-game-play/) - [LD20: Quick Dinner](https://www.gbgames.com/2011/05/01/ld20-quick-dinner/) - [LD20: Stupid Code...](https://www.gbgames.com/2011/05/01/ld20-stupid-code/) - [LD20: Rendering the Plaza and The Highly-Anticipated Lunch](https://www.gbgames.com/2011/05/01/ld20-rendering-the-plaza-and-the-highly-anticipated-lunch/) - [LD20: Coding the Plaza and Entities](https://www.gbgames.com/2011/04/30/ld20-coding-the-plaza-and-entities/) - [LD20: Working High Level State Machine and Dinner](https://www.gbgames.com/2011/04/30/ld20-working-high-level-state-machine-and-dinner/) - [LD20: Lunch and Birthing a New Project](https://www.gbgames.com/2011/04/30/ld20-lunch-and-birthing-a-new-project/) - [LD20: How to Lose 40 Minutes During a Ludum Dare Compo](https://www.gbgames.com/2011/04/30/ld20-how-to-lose-40-minutes-during-a-ludum-dare-compo/) - [LD20: Prototyped Game Play](https://www.gbgames.com/2011/04/30/ld20-prototyped-game-play/) - [LD20: Good morning! And Design Thoughts](https://www.gbgames.com/2011/04/30/ld20-good-morning-and-design-thoughts/) - [LD20: I Was Not Expecting This Theme](https://www.gbgames.com/2011/04/29/ld20-i-was-not-expecting-this-theme/) - [April Update. Also, Ludum Dare 20 is here! #LD48](https://www.gbgames.com/2011/04/29/april-update-also-ludum-dare-20-is-here-ld48/) - [The Importance of Speed](https://www.gbgames.com/2011/03/25/the-importance-of-speed/) - [Happy Anniversary, GBGames!](https://www.gbgames.com/2011/03/22/happy-anniversary-gbgames-3/) - [Last Day to Vote!](https://www.gbgames.com/2011/03/18/last-day-to-vote/) - [What Is This Ninja Game?](https://www.gbgames.com/2011/03/11/what-is-this-ninja-game/) - [Off to My First GDC!](https://www.gbgames.com/2011/02/27/off-to-my-first-gdc/) - [The Perils of the Sedentary Indie](https://www.gbgames.com/2011/02/24/the-perils-of-the-sedentary-indie/) - [Adding Victory and Defeat Conditions to a Game](https://www.gbgames.com/2011/02/18/adding-victory-and-defeat-conditions-to-a-game/) - [Stop That Hero! Is Apparently an RTS](https://www.gbgames.com/2011/02/11/stop-that-hero-is-apparently-an-rts/) - [Stop That Hero!'s End of January Progress Update](https://www.gbgames.com/2011/02/02/stop-that-heros-end-of-january-progress-update/) - [Global Game Jammin'](https://www.gbgames.com/2011/01/29/global-game-jammin/) - [Participating in the Global Game Jam](https://www.gbgames.com/2011/01/28/participating-in-the-global-game-jam/) - [Measuring the Closure of Code](https://www.gbgames.com/2011/01/25/measuring-the-closure-of-code/) - [Stop That Hero! Treasure Collection](https://www.gbgames.com/2011/01/21/treasure-collection-in-stop-that-hero/) - [Stop That Hero! Mid-January Progress Update](https://www.gbgames.com/2011/01/19/stop-that-hero-mid-january-progress-update/) - [I'm Going to the GDC (FINALLY)!](https://www.gbgames.com/2011/01/14/im-going-to-the-gdc-finally/) - [A Near Year Draws Near. Command?](https://www.gbgames.com/2011/01/04/a-near-year-draws-near-command/) - [Merry Christmas!](https://www.gbgames.com/2010/12/24/merry-christmas-3/) - [Six Months As a Full-Time Indie](https://www.gbgames.com/2010/12/06/six-months-as-a-full-time-indie/) - [Stop That Hero! November Development Summary](https://www.gbgames.com/2010/11/29/stop-that-hero-november-development-summary/) - [Happy Thanksgiving!](https://www.gbgames.com/2010/11/25/happy-thanksgiving-3/) - [Planning an Indie Agile Project](https://www.gbgames.com/2010/11/19/planning-an-indie-agile-project/) - [Stop That Hero! Development Continues](https://www.gbgames.com/2010/11/05/stop-that-hero-development-continues/) - [Results of the Ludum Dare October Challenge](https://www.gbgames.com/2010/11/01/results-of-the-ludum-dare-october-challenge/) - [Stop That Hero! Sprite Rendering Questions](https://www.gbgames.com/2010/10/22/stop-that-hero-sprite-rendering-questions/) - [Loading An Arbitrary Stop That Hero! Level](https://www.gbgames.com/2010/10/18/loading-an-arbitrary-stop-that-hero-level/) - [Balancing Current and Future Needs](https://www.gbgames.com/2010/10/15/balancing-current-and-future-needs/) - [Agile Alert: Slow Project Progress](https://www.gbgames.com/2010/10/13/agile-alert-slow-project-progress/) - [Designing Resource Usage in Stop That Hero!](https://www.gbgames.com/2010/10/11/designing-resource-usage-in-stop-that-hero/) - [Stop That Hero! Development Challenges and Concerns](https://www.gbgames.com/2010/10/08/stop-that-hero-development-challenges-and-concerns/) - [Where Good Ideas Come From](https://www.gbgames.com/2010/10/04/where-good-ideas-come-from/) - [An Inspiring Challenge](https://www.gbgames.com/2010/09/24/an-inspiring-challenge/) - [LD18: Stop That Hero! Ported to Win32!](https://www.gbgames.com/2010/08/25/ld18-stop-that-hero-ported-to-win32/) - [LD18: Stop That Hero! Development Time Lapse!](https://www.gbgames.com/2010/08/23/ld18-stop-that-hero-development-time-lapse/) - [LD18: Stop That Hero! Is Finished!](https://www.gbgames.com/2010/08/23/ld18-stop-that-hero-is-finished/) - [LD18: I'm In the Home Stretch](https://www.gbgames.com/2010/08/23/ld18-im-in-the-home-stretch/) - [LD18: Let's Keep on Jammin'!](https://www.gbgames.com/2010/08/23/ld18-lets-keep-on-jammin/) - [LD18: Missed the Deadline but Continuing On](https://www.gbgames.com/2010/08/22/ld18-missed-the-deadline-but-continuing-on/) - [LD18: Good Morning, Ludum Dare!](https://www.gbgames.com/2010/08/22/ld18-good-morning-ludum-dare/) - [LD18: My, What a Fancy World You Have There!](https://www.gbgames.com/2010/08/22/ld18-my-what-a-fancy-world-you-have-there/) - [LD18: Lots of Work Left and LD Is Halfway Through?!](https://www.gbgames.com/2010/08/21/ld18-lots-of-work-left-and-ld-is-halfway-through/) - [LD18: Stop That Hero! Slowly Progressing](https://www.gbgames.com/2010/08/21/ld18-stop-that-hero-slowly-progressing/) - [LD18: And So It Was Named](https://www.gbgames.com/2010/08/21/ld18-and-so-it-was-named/) - [Progress and Lunch](https://www.gbgames.com/2010/08/21/progress-and-lunch/) - [LD18: Let's Be Agile!](https://www.gbgames.com/2010/08/21/ld18-lets-be-agile/) - [LD18: Time for Breakfast!](https://www.gbgames.com/2010/08/21/ld18-time-for-breakfast/) - [LD18: Digital Mock Up](https://www.gbgames.com/2010/08/21/ld18-digital-mock-up/) - [LD18: Prototyping Goodness](https://www.gbgames.com/2010/08/21/ld18-prototyping-goodness/) - [LD18: Prototyping and Ideas](https://www.gbgames.com/2010/08/20/ld18-prototyping-and-ideas/) - [LD18: Theme Is Enemies As Weapons](https://www.gbgames.com/2010/08/20/ld18-theme-is-enemies-as-weapons/) - [LD18: My Previous Ludum Dare Montage](https://www.gbgames.com/2010/08/20/ld18-my-previous-ludum-dare-montage/) - [Ludum Dare 18 Starts Today!](https://www.gbgames.com/2010/08/20/ludum-dare-18-starts-today/) - [Why a Lower Cost of Living Matters](https://www.gbgames.com/2010/07/30/why-a-lower-cost-of-living-matters/) - [How to Use PayPal to Pay for a Flickr Pro Account](https://www.gbgames.com/2010/07/28/how-to-use-paypal-to-pay-for-a-flickr-pro-account/) - [Vote for MiniLD #20 Entries!](https://www.gbgames.com/2010/07/22/vote-for-minild-20-entries/) - [MiniLD #20 Is a Go!](https://www.gbgames.com/2010/07/16/minild-is-a-go/) - [Owning Your Own Indie Studio](https://www.gbgames.com/2010/07/14/owning-your-own-indie-studio/) - [Indie Game: The Movie](https://www.gbgames.com/2010/07/12/indie-game-the-movie/) - [If Games Had Super Easy Mode](https://www.gbgames.com/2010/07/09/if-games-had-super-easy-mode/) - [Clear Goals or Trivial Pursuits](https://www.gbgames.com/2010/07/08/clear-goals-or-trivial-pursuits/) - [Free Game Design Course: Game Balance Concepts](https://www.gbgames.com/2010/07/05/free-game-design-course-game-balance-concepts/) - [My 16 Answers](https://www.gbgames.com/2010/06/23/my-16-answers/) - [Shareware is Dead](https://www.gbgames.com/2010/06/21/shareware-is-dead/) - [Are You Going to ProductCamp Chicago?](https://www.gbgames.com/2010/06/18/are-you-going-to-productcamp-chicago/) - [Depictions of Violent Death in Games](https://www.gbgames.com/2010/06/17/depictions-of-violent-death-in-games/) - [The World Cup is Here!](https://www.gbgames.com/2010/06/11/the-world-cup-is-here/) - [You're an Indie. Now What?](https://www.gbgames.com/2010/06/03/youre-an-indie-now-what/) - [Encourage Creativity: Addicube](https://www.gbgames.com/2010/04/15/encourage-creativity-addicube/) - [Three Ways to Achieve Your Goals More Easily](https://www.gbgames.com/2010/04/09/three-ways-to-achieve-your-goals-more-easily/) - [Starcraft 2 Shelved?!](https://www.gbgames.com/2010/04/01/starcraft-2-shelved/) - [How Deep Is Your Game Design?](https://www.gbgames.com/2010/03/31/how-deep-is-your-game-design/) - [Happy Anniversary, GBGames!](https://www.gbgames.com/2010/03/22/happy-anniversary-gbgames-2/) - [How to Have an Improved, More Ambitious Life](https://www.gbgames.com/2010/03/08/how-to-have-an-improved-more-ambitious-life/) - [How to Compete with Playfish and Zynga on Facebook](https://www.gbgames.com/2010/03/05/how-to-compete-with-playfish-and-zynga-on-facebook/) - [Quick and Dirty Market Research: A Better Way Than Build & Pray](https://www.gbgames.com/2010/02/26/quick-and-dirty-market-research-a-better-way-than-build-pray/) - [Who Is the Audience for a Social Game?](https://www.gbgames.com/2010/02/19/who-is-the-audience-for-a-social-game/) - [Happy Valentine's Day!](https://www.gbgames.com/2010/02/14/happy-valentines-day-3/) - [Read Up on the Video Game Industry's Indies](https://www.gbgames.com/2010/02/12/read-up-on-the-video-game-industrys-indies/) - [Happy New Year!](https://www.gbgames.com/2010/02/04/happy-new-year/) - [Merry Christmas, Blog Readers!](https://www.gbgames.com/2009/12/25/merry-christmas-blog-readers/) - [Is Single-Player Gaming Dead?](https://www.gbgames.com/2009/12/04/is-single-player-gaming-dead/) - [Being Thankful as an Indie](https://www.gbgames.com/2009/11/26/being-thankful-as-an-indie/) - [Marketing Is More Important Than Product Quality](https://www.gbgames.com/2009/11/19/marketing-is-more-important-than-product-quality/) - [EA Acquires Major Facebook Game Developer](https://www.gbgames.com/2009/11/13/ea-acquires-major-facebook-game-developer/) - [Game Suggestions for the New Wii Owner, Part 5](https://www.gbgames.com/2009/10/30/game-suggestions-for-the-new-wii-owner-part-5/) - [Game Suggestions for the New Wii Owner, Part 4](https://www.gbgames.com/2009/10/29/game-suggestions-for-the-new-wii-owner-part-4/) - [Game Suggestions for the New Wii Owner, Part 3](https://www.gbgames.com/2009/10/28/game-suggestions-for-the-new-wii-owner-part-3/) - [Game Suggestions for the New Wii Owner, Part 2](https://www.gbgames.com/2009/10/27/game-suggestions-for-the-new-wii-owner-part-2/) - [Game Suggestions for the New Wii Owner](https://www.gbgames.com/2009/10/26/game-suggestions-for-the-new-wii-owner/) - [Generating Buzz for Indie Games](https://www.gbgames.com/2009/10/21/generating-buzz-for-indie-games/) - [Advice for Aspiring Indies](https://www.gbgames.com/2009/10/16/advice-for-aspiring-indies/) - [No Thousander Club Updates?](https://www.gbgames.com/2009/10/12/no-thousander-club-updates/) - [What Game Platforms Do You Support?](https://www.gbgames.com/2009/10/09/what-game-platforms-do-you-support/) - [Linux Gamers Demonstrate Demand & Support Suppliers](https://www.gbgames.com/2009/10/09/linux-gamers-demonstrate-demand-support-suppliers/) - [Randomness in Game Design](https://www.gbgames.com/2009/09/29/randomness-in-game-design/) - [The American Gamer](https://www.gbgames.com/2009/09/25/the-american-gamer/) - [LD#15 Results Are In!](https://www.gbgames.com/2009/09/14/ld15-results-are-in/) - [I'm Going to Be An Uncle](https://www.gbgames.com/2009/09/11/im-going-to-be-an-uncle/) - [Thousander Club Update: September 7th](https://www.gbgames.com/2009/09/07/thousander-club-update-september-7th/) - [Labor Day Weekend](https://www.gbgames.com/2009/09/04/labor-day-weekend/) - [LD#15: Mineral Miner for Windows](https://www.gbgames.com/2009/08/31/ld15-mineral-miner-for-windows/) - [Thousander Club Update: August 31st](https://www.gbgames.com/2009/08/31/thousander-club-update-august-31st/) - [LD#15: My Time Lapse](https://www.gbgames.com/2009/08/30/ld15-my-time-lapse/) - [LD#15: Mineral Miner - Final Entry](https://www.gbgames.com/2009/08/30/ld15-mineral-miner-final-entry/) - [LD#15: Ahh! Real Monsters!](https://www.gbgames.com/2009/08/30/ld15-ahh-real-monsters/) - [LD#15: Time for a Snack](https://www.gbgames.com/2009/08/30/ld15-time-for-a-snack/) - [LD#15: Collision Detection Is In](https://www.gbgames.com/2009/08/30/ld15-collision-detection-is-in/) - [LD#15: Got Any Gwapes?](https://www.gbgames.com/2009/08/30/ld15-got-any-gwapes/) - [LD#15: Level Layout Loading](https://www.gbgames.com/2009/08/30/ld15-level-layout-loading/) - [LD#15: Breakfast on Day 2](https://www.gbgames.com/2009/08/30/ld15-breakfast-on-day-2/) - [LD#15: Food, Fire, and Food](https://www.gbgames.com/2009/08/30/ld15-food-fire-and-food/) - [LD#15: Some Progress Is Still Progress](https://www.gbgames.com/2009/08/29/ld15-some-progress-is-still-progress/) - [LD#15: Leslie Nielsen and Ludum Dare](https://www.gbgames.com/2009/08/29/ld15-leslie-nielsen-and-ludum-dare/) - [LD#15: It's Time for Lunch](https://www.gbgames.com/2009/08/29/ld15-its-time-for-lunch/) - [LD#15 Oh, Cats](https://www.gbgames.com/2009/08/29/ld15-oh-cats/) - [LD#15: I'm LD, I Prototype](https://www.gbgames.com/2009/08/29/ld15-im-ld-i-prototype/) - [LD#15: Breakfast!](https://www.gbgames.com/2009/08/29/ld15-breakfast/) - [LD#15: Ideas Based on Caverns](https://www.gbgames.com/2009/08/29/ld15-ideas-based-on-caverns/) - [LD#15: The Theme is Caverns](https://www.gbgames.com/2009/08/28/ld15-the-theme-is-caverns/) - [LD#15: Keynote Address by Mike Hommel](https://www.gbgames.com/2009/08/28/ld15-keynote-address-by-mike-hommel/) - [Ludum Dare #15 Is Here!](https://www.gbgames.com/2009/08/28/ludum-dare-15-is-here/) - [Ludum Dare Theme Voting Has Begun!](https://www.gbgames.com/2009/08/24/ludum-dare-theme-voting-has-begun/) - [Thousander Club Update: August 24th](https://www.gbgames.com/2009/08/24/thousander-club-update-august-17th/) - [Game Design Prototyping Awesomeness!](https://www.gbgames.com/2009/08/20/game-design-prototyping-awesomeness/) - [Plants vs Zombies Developer Interview](https://www.gbgames.com/2009/08/19/plants-vs-zombies-developer-interview/) - [The Business Model of Selling Linux Games](https://www.gbgames.com/2009/08/13/the-business-model-of-selling-linux-games/) - [Do Patents Stifle Innovation?](https://www.gbgames.com/2009/08/12/do-patents-stifle-innovation/) - [Defining Indie](https://www.gbgames.com/2009/08/11/defining-indie/) - [Thousander Club Update: August 10th](https://www.gbgames.com/2009/08/10/thousander-club-update-august-10th/) - [Ludum Dare #15 is Coming!](https://www.gbgames.com/2009/08/06/ludum-dare-15-is-coming/) - [Indie Game Challenge](https://www.gbgames.com/2009/08/05/indie-game-challenge/) - [Thousander Club Update: August 3rd](https://www.gbgames.com/2009/08/03/thousander-club-update-august-3rd/) - [Quick, Easy, and Effective Paper Prototypes](https://www.gbgames.com/2009/07/24/quick-easy-and-effective-paper-prototypes/) - [Thousander Club Update: July 20th](https://www.gbgames.com/2009/07/20/thousander-club-update-july-20th/) - [Game Design Concepts](https://www.gbgames.com/2009/07/15/game-design-concepts/) - [Thousander Club Update: July 13th](https://www.gbgames.com/2009/07/13/thousander-club-update-july-13th/) - [Learning How to Unit Test](https://www.gbgames.com/2009/07/09/learning-how-to-unit-test/) - [Thousander Club Update: July 6th](https://www.gbgames.com/2009/07/06/thousander-club-update-june-29th/) - [Thousander Club Update: June 22nd](https://www.gbgames.com/2009/06/22/thousander-club-update-june-22nd/) - [Thousander Club Update: June 15th](https://www.gbgames.com/2009/06/15/thousander-club-update-june-15th/) - [Thousander Club: June 8th](https://www.gbgames.com/2009/06/08/thousander-club-june-8th/) - [The Game Development Habit](https://www.gbgames.com/2009/06/02/the-game-development-habit/) - [Thousander Club Update: June 1st](https://www.gbgames.com/2009/06/01/thousander-club-update-june-1st/) - [If Art Was a Game](https://www.gbgames.com/2009/05/27/if-art-was-a-game/) - [An iPhone App in 8 Days](https://www.gbgames.com/2009/05/26/an-iphone-app-in-8-days/) - [Thousander Club Update: May 25th](https://www.gbgames.com/2009/05/25/thousander-club-update-may-25th/) - [Plants vs Zombies: How Did PopCap Do it?](https://www.gbgames.com/2009/05/22/plants-vs-zombies-how-did-popcap-do-it/) - [Another Abuse of the DMCA](https://www.gbgames.com/2009/05/21/another-abuse-of-the-dmca/) - [Thousander Club Update: May 18th](https://www.gbgames.com/2009/05/18/thousander-club-update-may-11th/) - [Simplifying Copyright for the Modern World](https://www.gbgames.com/2009/05/15/simplifying-copyright-for-the-modern-world/) - [2008 Global Software Piracy Study](https://www.gbgames.com/2009/05/13/2008-global-software-piracy-study/) - [Blast from the Past: Metal Gear Solid Pamphlet](https://www.gbgames.com/2009/05/12/blast-from-the-past-metal-gear-solid-pamphlet/) - [The Best Resignation Letter Ever](https://www.gbgames.com/2009/05/08/the-best-resignation-letter-ever/) - [Ludum Dare #14 Final Results Are In](https://www.gbgames.com/2009/05/06/ludum-dare-14-final-results-are-in/) - [My New Urban Dead Blog](https://www.gbgames.com/2009/05/06/my-new-urban-dead-blog/) - [Thousander Club Update: May 4th](https://www.gbgames.com/2009/05/04/thousander-club-update-may-3rd/) - [Thousander Club Update: April 27th](https://www.gbgames.com/2009/04/27/thousander-club-update-april-27th/) - [Thousander Club Update: April 20th](https://www.gbgames.com/2009/04/20/thousander-club-update-april-20th/) - [LD#14: Time lapse](https://www.gbgames.com/2009/04/19/ld14-time-lapse/) - [LD#14: GBGames Presents a Very Unfinished Game: Walled Off](https://www.gbgames.com/2009/04/19/ld14-gbgames-presents-a-very-unfinished-game-walled-off/) - [LD#14: A Valiant Attempt](https://www.gbgames.com/2009/04/19/ld14-a-valiant-attempt/) - [LD#14: GUI and Gooey](https://www.gbgames.com/2009/04/19/ld14-gui-and-gooey/) - [LD#14: Shower, Lunch, and Seven Hours Left](https://www.gbgames.com/2009/04/19/ld14-shower-lunch-and-seven-hours-left/) - [LD#14: More Eating](https://www.gbgames.com/2009/04/19/ld14-more-eating/) - [LD#14: A Snack and a Cat](https://www.gbgames.com/2009/04/18/ld14-a-snack-and-a-cat/) - [LD#14: An Empty Project](https://www.gbgames.com/2009/04/18/ld14-an-empty-project/) - [LD#14: More Design Notes](https://www.gbgames.com/2009/04/18/ld14-more-design-notes/) - [LD#14: Initial design](https://www.gbgames.com/2009/04/18/ld14-initial-design/) - [LD#14: Breakfast at Lunch](https://www.gbgames.com/2009/04/18/ld14-breakfast-at-lunch/) - [LD#14: Rough Start](https://www.gbgames.com/2009/04/18/ld14-rough-start/) - [Ludum Dare #14 Is Here!](https://www.gbgames.com/2009/04/17/ludum-dare-14-is-here/) - [How to Violate Facebook's Policy On App Usage Incentives](https://www.gbgames.com/2009/04/15/how-to-violate-facebooks-policy-on-app-usage-incentives/) - [Thousander Club Update: April 13th](https://www.gbgames.com/2009/04/13/thousander-club-update-april-13th/) - [Thousander Club Update: April 6th](https://www.gbgames.com/2009/04/06/thousander-club-update-april-6th/) - [MGS Film is Action-Packed, "Too Interactive"](https://www.gbgames.com/2009/04/01/mgs-film-is-action-packed-too-interactive/) - [Tim Schafer Opens Comedy Club](https://www.gbgames.com/2009/04/01/tim-schafer-opens-comedy-club/) - [Thousander Club Update: March 30th](https://www.gbgames.com/2009/03/30/thousander-club-update-march-30th/) - [Being Decisive](https://www.gbgames.com/2009/03/27/being-decisive/) - [A Blog Post Approaches. Command?](https://www.gbgames.com/2009/03/23/a-blog-post-approaches-command/) - [Thousander Club Update: February 16th](https://www.gbgames.com/2009/02/16/thousander-club-update-february-16th/) - [Thousander Club Update: February 9th](https://www.gbgames.com/2009/02/09/thousander-club-update-february-9th/) - [Thousander Club Update: January 26th](https://www.gbgames.com/2009/01/26/thousander-club-update-january-26th/) - [Thousander Club Update: January 19th](https://www.gbgames.com/2009/01/19/thousander-club-update-january-19th/) - [GBGames Releases Walls!](https://www.gbgames.com/2009/01/13/gbgames-releases-walls/) - [Thousander Club Update: January 12th](https://www.gbgames.com/2009/01/12/thousander-club-update-january-12th/) - [2009 IGF Finalists Announced](https://www.gbgames.com/2009/01/08/2009-igf-finalists-announced/) - [Thousander Club Update: January 5th](https://www.gbgames.com/2009/01/05/thousander-club-update-january-5th/) - [Join The Thousander Club in 2009](https://www.gbgames.com/2009/01/05/join-the-thousander-club-in-2009/) - [Is Punishing Game Play More Fun?](https://www.gbgames.com/2008/12/30/is-punishing-game-play-more-fun/) - [Why You Should Support Mac OS X and GNU/Linux](https://www.gbgames.com/2008/12/28/why-you-should-support-mac-os-x-and-gnulinux/) - [Merry Christmas, Internet!](https://www.gbgames.com/2008/12/24/merry-christmas-internet/) - [Thousander Club Update: December 22nd](https://www.gbgames.com/2008/12/22/thousander-club-update-december-22nd/) - [Game Programming Tutorial: Tetris in C++](https://www.gbgames.com/2008/12/16/game-programming-tutorial-tetris-in-c/) - [Wolfire's Overgrowth in Weekly Alpha Releases](https://www.gbgames.com/2008/12/12/wolfires-overgrowth-in-weekly-alpha-releases/) - [Chicago for Child's Play Charitable and Fun](https://www.gbgames.com/2008/12/11/chicago-for-childs-play-charitable-and-fun/) - [LD#13: GBGames Time Lapse](https://www.gbgames.com/2008/12/08/ld13-gbgames-time-lapse/) - [Thousander Club Update: December 8th](https://www.gbgames.com/2008/12/08/thousander-club-update-december-8th/) - [LD#13: GBGames - Road LOCKDOWN! Final Entry](https://www.gbgames.com/2008/12/07/ld13-gbgames-road-lockdown-final-entry/) - [LD#13: Buildings and Roads Are Back!](https://www.gbgames.com/2008/12/07/ld13-buildings-and-roads-are-back/) - [LD#13: Lunch and Learn](https://www.gbgames.com/2008/12/07/ld13-lunch-and-learn/) - [LD#13: Road Block Collision Detection is Working!](https://www.gbgames.com/2008/12/07/ld13-road-block-collision-detection-is-working/) - [LD#13: Dinner and Drinks...Lot's of Drinks](https://www.gbgames.com/2008/12/07/ld13-dinner-and-drinkslots-of-drinks/) - [LD#13: Awesome Road Lockdown Screenshot](https://www.gbgames.com/2008/12/06/ld13-awesome-road-lockdown-screenshot/) - [LD#13: Lunch and Design Notes](https://www.gbgames.com/2008/12/06/ld13-lunch-and-design-notes/) - [LD#13: Breakfast!](https://www.gbgames.com/2008/12/06/ld13-breakfast/) - [LD#13: Road Lockdown Mock-up](https://www.gbgames.com/2008/12/06/ld13-road-lockdown-mock-up/) - [LD#13 Theme: ROADS](https://www.gbgames.com/2008/12/05/ld13-theme-roads/) - [Ludum Dare #13 Starts Tonight!](https://www.gbgames.com/2008/12/05/ludum-dare-13-starts-tonight/) - [Chicago for Child's Play Charity](https://www.gbgames.com/2008/12/02/chicago-for-childs-play-charity/) - [Thousander Club Update: December 1st](https://www.gbgames.com/2008/12/01/thousander-club-update-december-1st/) - [Happy Thanksgiving!](https://www.gbgames.com/2008/11/27/happy-thanksgiving-2/) - [Back from Vacation](https://www.gbgames.com/2008/11/17/back-from-vacation/) - [Thousander Club Update: November 3rd](https://www.gbgames.com/2008/11/03/thousander-club-update-november-3rd/) - [Happy Halloween!](https://www.gbgames.com/2008/10/31/happy-halloween/) - [Meaningful Play 2008](https://www.gbgames.com/2008/10/20/meaningful-play-2008/) - [Spoof Your Favorite Online Game Contest](https://www.gbgames.com/2008/10/17/spoof-your-favorite-online-game-contest/) - [Now Is the Best Time to Make Games](https://www.gbgames.com/2008/10/15/now-is-the-best-time-to-make-games/) - [No Thousander Club Update for Two Weeks?!](https://www.gbgames.com/2008/10/06/no-thousander-club-update-for-two-weeks/) - [Is Casual Mutually Exclusive with Hardcore?](https://www.gbgames.com/2008/09/24/is-casual-mutually-exclusive-with-hardcore/) - [Hollywood Video Games Suck](https://www.gbgames.com/2008/09/23/hollywood-video-games-suck/) - [Thousander Club Update: September 22nd](https://www.gbgames.com/2008/09/22/thousander-club-update-september-22nd/) - [Avast, Ye!](https://www.gbgames.com/2008/09/19/avast-ye/) - [The Complexity of a Casual Game](https://www.gbgames.com/2008/09/15/what-makes-a-game-casual/) - [Thousander Club Update: September 15th](https://www.gbgames.com/2008/09/15/thousander-club-update-september-15th/) - [It Took 4 Years to Make a Game in 10 Days](https://www.gbgames.com/2008/09/12/it-took-4-years-to-make-a-game-in-10-days/) - [Spore's Reception](https://www.gbgames.com/2008/09/09/spores-reception/) - [Thousander Club Update: September 8th](https://www.gbgames.com/2008/09/08/thousander-club-update-september-8th/) - [Indie Business Rules: Relationships and Service](https://www.gbgames.com/2008/09/05/indie-business-rules-relationships-and-service/) - [Google Chrome EULA is Sane!](https://www.gbgames.com/2008/09/04/google-chrome-eula-is-sane/) - [Google Chrome EULA Is Evil?](https://www.gbgames.com/2008/09/03/google-chrome-eula-is-evil/) - [Scott McCloud and Google Chrome](https://www.gbgames.com/2008/09/02/scott-mccloud-and-google-chrome/) - [Thousander Club Update: September 1st](https://www.gbgames.com/2008/09/01/thousander-club-update-september-1st/) - [LD#12 Results Are In](https://www.gbgames.com/2008/08/25/ld12-results-are-in/) - [Thousander Club Update: August 25th](https://www.gbgames.com/2008/08/25/thousander-club-update-august-25th/) - [Still Learning SDL](https://www.gbgames.com/2008/08/19/still-learning-sdl/) - [Thousander Club Update: August 18th](https://www.gbgames.com/2008/08/18/thousander-club-update-august-18th/) - [Cliffski Was Civil with Pirates?](https://www.gbgames.com/2008/08/15/cliffski-was-civil-with-pirates/) - [Thousander Club Update: August 11th](https://www.gbgames.com/2008/08/11/thousander-club-update-august-11th/) - [LD#12: Final Submission](https://www.gbgames.com/2008/08/10/ld12-final-submission/) - [LD#12: Lunch with Gizmo](https://www.gbgames.com/2008/08/10/ld12-lunch-with-gizmo/) - [LD#12: More Design](https://www.gbgames.com/2008/08/10/ld12-more-design/) - [LD#12: Good ol' Jarritos](https://www.gbgames.com/2008/08/10/ld12-good-ol-jarritos/) - [LD#12: Tower Defender's Best Knight](https://www.gbgames.com/2008/08/10/ld12-tower-defenders-best-knight/) - [LD#12: Breakfast Again](https://www.gbgames.com/2008/08/10/ld12-breakfast-again/) - [LD#12: Stayed Up Late, Woke Up Late](https://www.gbgames.com/2008/08/10/ld12-stayed-up-late-woke-up-late/) - [LD#12: Main Menu Background](https://www.gbgames.com/2008/08/10/ld12-main-menu-background/) - [LD#12: A First Mockup of Tower Defender](https://www.gbgames.com/2008/08/10/ld12-a-first-mockup-of-tower-defender/) - [LD#12: TDD On Hold](https://www.gbgames.com/2008/08/10/ld12-tdd-on-hold/) - [LD#12: It's Late...Time for Orange Juice!](https://www.gbgames.com/2008/08/10/ld12-its-latetime-for-orange-juice/) - [LD#12: Another Dinner](https://www.gbgames.com/2008/08/09/ld12-another-dinner/) - [LD#12: First Half of Ludum Dare is Gone](https://www.gbgames.com/2008/08/09/ld12-first-half-of-ludum-dare-is-gone/) - [LD#12: Back from Lunch](https://www.gbgames.com/2008/08/09/ld12-back-from-lunch/) - [LD#12: Tower Defender Initial Design](https://www.gbgames.com/2008/08/09/ld12-tower-defender-initial-design/) - [LD#12: Breakfast is Awesome!](https://www.gbgames.com/2008/08/09/ld12-breakfast-is-awesome/) - [LD#12: So the Theme Is Tower...](https://www.gbgames.com/2008/08/08/ld12-so-the-theme-is-tower/) - [LD#12: The Opening Ceremonies](https://www.gbgames.com/2008/08/08/ld12-the-opening-ceremonies/) - [LD#12: The Office of GBGames](https://www.gbgames.com/2008/08/08/ld12-the-office-of-gbgames/) - [My Tips for Ludum Dare](https://www.gbgames.com/2008/08/08/my-tips-for-ludum-dare/) - [Let the Games Begin!](https://www.gbgames.com/2008/08/08/ld12-starts-tonight/) - [Playing Older Games](https://www.gbgames.com/2008/08/07/playing-older-games/) - [The Long Tail of Casual Games: You're Doing It Wrong](https://www.gbgames.com/2008/08/07/the-long-tail-of-casual-games-youre-doing-it-wrong/) - [Online Development Platforms](https://www.gbgames.com/2008/08/06/online-development-platforms/) - [Part 2 of Quick and Dirty Marketing Tips for Indies](https://www.gbgames.com/2008/08/06/part-2-of-quick-and-dirty-marketing-tips-for-indies/) - [New Indie-centric Escapist Issue](https://www.gbgames.com/2008/08/05/new-indie-centric-escapist-issue/) - [Why You Should Use A Newsletter Service](https://www.gbgames.com/2008/08/04/why-you-should-use-a-newsletter-service/) - [Quick and Dirty Marketing Tips for Indies](https://www.gbgames.com/2008/08/04/quick-and-dirty-marketing-tips-for-indies/) ## Pages - [Games that encourage curiosity and support creativity](https://www.gbgames.com/) - Creating entertainment that encourages curiosity and supports creativity - [Clown Alley Creator Press Page](https://www.gbgames.com/press/clown-alley-creator-press-page/) - [Toytles: Leaf Raking](https://www.gbgames.com/toytles-leaf-raking/) - [Get the GBGames Curiosities Newsletter](https://www.gbgames.com/get-the-gbgames-curiosities-newsletter/) - [Clown Alley Creator](https://www.gbgames.com/freshly-squeezed-entertainment/clown-alley-creator/) - [Freshly Squeezed Entertainment](https://www.gbgames.com/freshly-squeezed-entertainment/) - [You've Subscribed to GBGames Curiosities](https://www.gbgames.com/youve-subscribed-to-gbgames-curiosities/) - [GBGames, LLC Press Page](https://www.gbgames.com/press/) - [Clown Alley Creator Privacy Policy](https://www.gbgames.com/clown-alley-creator-privacy-policy/) - [Thanks for Playing Clown Alley Creator!](https://www.gbgames.com/thanks-fs2/) - [The Dungeon Under My House Press Page](https://www.gbgames.com/press/the-dungeon-under-my-house-press-page/) - [The Dungeon Under My House](https://www.gbgames.com/freshly-squeezed-entertainment/the-dungeon-under-my-house/) - [Toy Factory Fixer](https://www.gbgames.com/freshly-squeezed-entertainment/freshly-squeezed-entertainment-toy-factory-fixer/) - [Toy Factory Fixer Press Page](https://www.gbgames.com/press/toy-factory-fixer-press-page/) - [Toytles: Leaf Raking Press Page](https://www.gbgames.com/press/toytles-leaf-raking-press-page/) - [Toy Factory Fixer Privacy Policy](https://www.gbgames.com/toy-factory-fixer-privacy-policy/) - [About GBGames](https://www.gbgames.com/about-me/) - [Thanks for Playing Disaster City](https://www.gbgames.com/thanks-ld50/) - [Toytles: Leaf Raking Privacy Policy](https://www.gbgames.com/toytles-leaf-raking-privacy-policy/) - [Thanks for Playing Toy Factory Fixer!](https://www.gbgames.com/thanks-fs1/) - [Toytles: Leaf Raking – Kid-safe: No violence](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-kid-safe-no-violence/) - [Toytles: Leaf Raking – Kid-safe: No in-app purchases](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-kid-safe-no-in-app-purchases/) - [Toytles: Leaf Raking – Kid-safe: No ads](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-kid-safe-no-ads/) - [Toytles: Leaf Raking – Your Home](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-your-home/) - [Toytles: Leaf Raking – The Store](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-the-store/) - [Toytles: Leaf Raking – The Town Map](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-the-town-map/) - [Toytles: Leaf Raking – Time](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-time/) - [Toytles: Leaf Raking – Energy](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-energy/) - [Toytles: Leaf Raking – Weather](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-weather/) - [Toytles: Leaf Raking – Yard Bags](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-yard-bags/) - [Toytles: Leaf Raking - Rakes](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-rakes/) - [Toytles: Leaf Raking - Yards](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-yards/) - [Toytles: Leaf Raking - Clients & Neighbors](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-clients-neighbors/) - [Toytles: Leaf Raking - Income](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-income/) - [Toytles: Leaf Raking - How It Works](https://www.gbgames.com/toytles-leaf-raking/toytles-leaf-raking-how-it-works/) - [Thanks for Playing Toytles: Leaf Raking!](https://www.gbgames.com/thanks-tlr/) - [Privacy Statement](https://www.gbgames.com/privacy-statement/) - [Articles](https://www.gbgames.com/articles/) - [Tips for Ludum Dare Participation](https://www.gbgames.com/articles/tips-for-ludum-dare-participation/) - [What an Indie Needs to Know About Copyright](https://www.gbgames.com/articles/indie-legal-copyright-and-trademark/what-an-indie-needs-to-know-about-copyright/) - [Indie Legal: Copyright and Trademark](https://www.gbgames.com/articles/indie-legal-copyright-and-trademark/) - [My MythTV Install Experience](https://www.gbgames.com/articles/my-mythtv-install-experience/) ## Categories - [Uncategorized](https://www.gbgames.com/category/uncategorized/) - [Game Design](https://www.gbgames.com/category/game-design/) - [Game Design Workshop Wednesdays](https://www.gbgames.com/category/game-design-workshop-wednesdays/) - [Game Development](https://www.gbgames.com/category/game-development/) - [Games](https://www.gbgames.com/category/games/) - [Geek / Technical](https://www.gbgames.com/category/geek-technical/) - [General](https://www.gbgames.com/category/general/) - [Linux Game Development](https://www.gbgames.com/category/linux-game-development/) - [Marketing/Business](https://www.gbgames.com/category/marketingbusiness/) - [Personal Development](https://www.gbgames.com/category/personal-development/) - [Politics/Government](https://www.gbgames.com/category/politicsgovernment/) - [Post-mortem](https://www.gbgames.com/category/post-mortem/)