The day I was giving my presentation on the importance a well-defined, compelling purpose, vision, and mission for indie game developers, I read this timely article about a major company struggling with its identity.
Its Survival In Doubt, Sears Struggles To Transform Once Again from Morning Edition on NPR talked about the struggles of the . . . → Read More: Sears Needs a Better Purpose, Vision, and Mission
Most indies pay little attention to their purpose, mission, and vision, but then again, most indies don’t have sustainable businesses. The vast majority don’t make $500 in a year.
Rolling the dice and hoping for a hit, or at least something that earns enough to fund the development of another game, is not a . . . → Read More: Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation
Wow, it’s almost February? I’m incredibly overdue for the blog post in which I give a post mortem of the previous year and talk about my plans for the coming year.
Which isn’t to say that I’ve been doing nothing this past month. I just haven’t prioritized telling you about it over actually doing it. . . . → Read More: Looking Back on 2016; Looking Forward to 2017
There’s been a meme going around in which indie game developers have posted photos of themselves today juxtaposed with photos of themselves from 10 years ago.
It took me forever to find a 2006 picture of myself.
Let’s go back in time.
10 years ago, states were passing laws to ban the . . . → Read More: GBGames in 2006 vs 2016
After over nine months of development, I finally had a game I felt good about brave enough to release to the world.
My major goal was to release the app on the Google Play store first to get a sense of what the process is like and to get direct knowledge about the customers . . . → Read More: Published on Google Play? Kinda. Not Really.