10 Years Later: Look Inside the Source of Terry Cavanagh’s VVVVVV

Last week, Terry Cavanagh made an announcement with the post VVVVVV’s source code is now public, 10 year anniversary jam happening now!

Collectors of commercial indie game source code have another project to add alongside games such as Aquaria and Gish.

And people are swarming all over it.

In the first day . . . → Read More: 10 Years Later: Look Inside the Source of Terry Cavanagh’s VVVVVV

Derek Yu’s Updated Pixel Art Tutorial

In ancient times, around 2005, Derek Yu of Spelunky fame created a 10-step pixel art tutorial. It took you through the process of creating a cartoonish lucha lawyer, including brief discussions on lines, shading, dithering, and more.

As seen in archive.org’s history of Derek’s old site.Also, Derek, please don’t sue me.

Yu recently . . . → Read More: Derek Yu’s Updated Pixel Art Tutorial

Fixed SDL2 Android App Issue When Suspending and Resuming

Months ago, I needed to update the SDL2 libraries I was using in order to gain access to a new piece of functionality in SDL2 that lets me load SVG vector graphic file and create textures out of them. But then I found a problem was introduced. The app would hang whenever I would leave . . . → Read More: Fixed SDL2 Android App Issue When Suspending and Resuming

Come See Me Speak at dsmAgile on September 28th

dsmAgile is a one day Agile conference in Des Moines, Iowa, and I’ll be presenting at it this year.

On Friday, September 28, 2018 from 8:30 AM to 4:30 PM, you can discuss, discover, and learn more about Agile software development from people who have been practicing and living it. And it only costs $100, . . . → Read More: Come See Me Speak at dsmAgile on September 28th

Book Review: Behavioral Mathematics for Game AI by Dave Mark

Intrinsic Algorithm’s Dave Mark, a fixture at the Game Developer Conference’s AI Summit, is also the author of Behavioral Mathematics for Game AI.

Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms such as Djikstra’s or A*, goal-oriented action . . . → Read More: Book Review: Behavioral Mathematics for Game AI by Dave Mark

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