Improving a Game’s Design in Mere Minutes

Recently I volunteered at an event in which I facilitated a simple math game for 10 minute sessions with a rotating group of children ranging in age from 4 to 7 years old.

The event I volunteered at was a celebration for refugee children who had just finished taking one of their last math tests . . . → Read More: Improving a Game’s Design in Mere Minutes

LD33: Free Me, You Idiots! Post-mortem #LDJam

Ludum Dare #33 is months old, and the next Ludum Dare is about to begin. It’s about time I wrote a post-mortem about the game I submitted.

The theme was “You Are the Monster”, which, as usual, caused a lot of panic among the participants who worried that it was impossible to make a . . . → Read More: LD33: Free Me, You Idiots! Post-mortem #LDJam

Visualize Markov Chains in Action

Sometime back I took the Coursera online course “Model Thinking” offered by Professor Scott Page.

It covered modeling to help make sense of our complex world. Since models are often simplifications about what really happens, having multiple models that you can apply means you are better able to make sense of the world. I would . . . → Read More: Visualize Markov Chains in Action

The Neat Little Experiments of Ludum Dare Entries #LDJam

Since I’m on vacation, I’ve had more time dedicated to playing and rating the entries from Ludum Dare #33, and it occurs to me that I’ve never played so many games from a compo before.

And apparently I’ve been missing out.

When over 1,200 people submit games within 48 hours for a single theme, you’re . . . → Read More: The Neat Little Experiments of Ludum Dare Entries #LDJam

Development Strategies for Game Jams #LDJam

As I play and rate Ludum Dare games, I see that games fall into a few groups:

Highly polished games that feel complete Highly polished games that feel incomplete Unpolished games that feel complete Unpolished games that feel incomplete

By complete, I mean they have all the elements of a game: an objective, conflict, rules, . . . → Read More: Development Strategies for Game Jams #LDJam

Twitter: gbgames