Game Design Workshop Wednesday Exercise 2.6: Challenging Games #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.6: Challenging Games #GDWW

Game Design Workshop Wednesday Exercise 2.5: Conflict #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.5: Conflict #GDWW

Game Design Workshop Wednesday Exercise 2.4: Rules #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.4: Rules #GDWW

Game Design Workshop Wednesday Exercise 2.3: Objectives #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.3: Objectives #GDWW

Game Design Workshop Wednesday Exercise 2.2: Players #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.2: Players #GDWW

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