Book Review: Game Design Workshop, 3rd Edition by Tracy Fullerton #GDWW

Note: this post was originally published in the August 2014 issue of ASPects, the official newsletter of the Association of Software Professionals.

This is the final post for Game Design Workshop Wednesday. You can see the #GDWW introduction for a list of the exercises I published.

As Chair of the Interactive Media & . . . → Read More: Book Review: Game Design Workshop, 3rd Edition by Tracy Fullerton #GDWW

Game Design Workshop Wednesday Exercise 7.9: Creating a Prototype #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 7.9: Creating a Prototype #GDWW

Game Design Workshop Wednesday Exercise 2.9: Applying the Lessons #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.9: Applying the Lessons #GDWW

Game Design Workshop Wednesday Exercise 2.8: Gripping Stories #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.8: Gripping Stories #GDWW

Game Design Workshop Wednesday Exercise 2.7: Premise #GDWW

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so . . . → Read More: Game Design Workshop Wednesday Exercise 2.7: Premise #GDWW

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