Where To Donate Some Money Before the End of 2016

There’s only so much time left for your charitable contributions to count towards your 2016 taxes.

If you’re looking for recommendations, here’s two organizations I have contributed to because I believe in what they do.

Electronic Frontier Foundation

“Defending Your Rights in the Digital World” is the EFF‘s tagline, and I’m unaware of another . . . → Read More: Where To Donate Some Money Before the End of 2016

Geek Out with Me: A News Feed for Sim City 4

If I love anything more than a good game, it’s people writing about their experiences with a good game.

The stories we tell about games are often more fascinating than the stories made for games.

I’m thinking of Fansy the Famous Bard of EverQuest, or a riveting story I can’t find now about . . . → Read More: Geek Out with Me: A News Feed for Sim City 4

Open Source Taxes

Flash game developers may remember Flixel, the open source game dev library created by Adam “Atomic” Saltsman.

HaxeFlixel is the Haxe-based port that eventually became its own full-featured, mature library that allows for deployment across not only Flash but many other platforms.

The five-year-old project is an open source project using the MIT License. . . . → Read More: Open Source Taxes

Gearing Up for Release: Platform-specific Issues, Part 2

Last time, I talked about Linux-specific issues to fix before my game’s release.

This time, I’ll address the issues I’m seeing on Android and Windows platforms.

Android: manual code signing

Quite frankly, between running the game on my phone and on my tablet, I haven’t seen any issues since I first tried to get my . . . → Read More: Gearing Up for Release: Platform-specific Issues, Part 2

Gearing Up for Release: Platform-specific Issues

I started a three-month project at the beginning of the year, and I’m now in the eighth month. I reported on the reasons why it was taking so long last month.

But I’m feeling pretty good about it, and while I still have some balance issues to work out, and it’s a bit ugly, I’m . . . → Read More: Gearing Up for Release: Platform-specific Issues

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