There’s only so much time left for your charitable contributions to count towards your 2016 taxes.
If you’re looking for recommendations, here’s two organizations I have contributed to because I believe in what they do.
Electronic Frontier Foundation
“Defending Your Rights in the Digital World” is the EFF‘s tagline, and I’m unaware of another . . . → Read More: Where To Donate Some Money Before the End of 2016
If I love anything more than a good game, it’s people writing about their experiences with a good game.
The stories we tell about games are often more fascinating than the stories made for games.
I’m thinking of Fansy the Famous Bard of EverQuest, or a riveting story I can’t find now about . . . → Read More: Geek Out with Me: A News Feed for Sim City 4
Flash game developers may remember Flixel, the open source game dev library created by Adam “Atomic” Saltsman.
HaxeFlixel is the Haxe-based port that eventually became its own full-featured, mature library that allows for deployment across not only Flash but many other platforms.
The five-year-old project is an open source project using the MIT License. . . . → Read More: Open Source Taxes
Last time, I talked about Linux-specific issues to fix before my game’s release.
This time, I’ll address the issues I’m seeing on Android and Windows platforms.
Android: manual code signing
Quite frankly, between running the game on my phone and on my tablet, I haven’t seen any issues since I first tried to get my . . . → Read More: Gearing Up for Release: Platform-specific Issues, Part 2
I started a three-month project at the beginning of the year, and I’m now in the eighth month. I reported on the reasons why it was taking so long last month.
But I’m feeling pretty good about it, and while I still have some balance issues to work out, and it’s a bit ugly, I’m . . . → Read More: Gearing Up for Release: Platform-specific Issues