Intrinsic Algorithm’s Dave Mark, a fixture at the Game Developer Conference’s AI Summit, is also the author of Behavioral Mathematics for Game AI.
Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms such as Djikstra’s or A*, goal-oriented action . . . → Read More: Book Review: Behavioral Mathematics for Game AI by Dave Mark
I tend to dislike relying on third parties to provide me with services I find indispensable.
If I can help it, I prefer having control over my own services, even if it means having a poorer experience than a flashier, proprietary solution might provide .
Staying in Control of my Mental Food Sources
For . . . → Read More: How Much Do You Value Privacy and Security in the Apps You Use?
There’s only so much time left for your charitable contributions to count towards your 2016 taxes.
If you’re looking for recommendations, here’s two organizations I have contributed to because I believe in what they do.
Electronic Frontier Foundation
“Defending Your Rights in the Digital World” is the EFF‘s tagline, and I’m unaware of another . . . → Read More: Where To Donate Some Money Before the End of 2016
If I love anything more than a good game, it’s people writing about their experiences with a good game.
The stories we tell about games are often more fascinating than the stories made for games.
I’m thinking of Fansy the Famous Bard of EverQuest, or a riveting story I can’t find now about . . . → Read More: Geek Out with Me: A News Feed for Sim City 4
Flash game developers may remember Flixel, the open source game dev library created by Adam “Atomic” Saltsman.
HaxeFlixel is the Haxe-based port that eventually became its own full-featured, mature library that allows for deployment across not only Flash but many other platforms.
The five-year-old project is an open source project using the MIT License. . . . → Read More: Open Source Taxes