Most indies pay little attention to their purpose, mission, and vision, but then again, most indies don’t have sustainable businesses. The vast majority don’t make $500 in a year.
Rolling the dice and hoping for a hit, or at least something that earns enough to fund the development of another game, is not a . . . → Read More: Get Energized and Stay Motivated with Slides from my April 18th IGDA Des Moines Presentation
The Des Moines chapter of the International Game Developers Association meets every third Tuesday of the month, usually at the Gravitate offices, a workplace community for entrepreneurs, freelancers and remote workers.
At this Tuesday’s meeting, I’m excited to be presenting an updated version of my 2014 talk Playing the Long Game: The Vital Importance of . . . → Read More: See Me Present at IGDA Des Moines on Tuesday, April 18th
Intrinsic Algorithm’s Dave Mark, a fixture at the Game Developer Conference’s AI Summit, is also the author of Behavioral Mathematics for Game AI.
Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms such as Djikstra’s or A*, goal-oriented action . . . → Read More: Book Review: Behavioral Mathematics for Game AI by Dave Mark
Wow, it’s almost February? I’m incredibly overdue for the blog post in which I give a post mortem of the previous year and talk about my plans for the coming year.
Which isn’t to say that I’ve been doing nothing this past month. I just haven’t prioritized telling you about it over actually doing it. . . . → Read More: Looking Back on 2016; Looking Forward to 2017
There’s been a meme going around in which indie game developers have posted photos of themselves today juxtaposed with photos of themselves from 10 years ago.
It took me forever to find a 2006 picture of myself.
Let’s go back in time.
10 years ago, states were passing laws to ban the . . . → Read More: GBGames in 2006 vs 2016